An AI game-development studio: 12 specialized Claude Code subagents (orchestrator, producer, market analyst, data scientist, senior/mid designers, mechanics & game-feel engineers, senior & technical artists, UI/UX, QA) for Godot / Unity / Unreal projects.
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Game analytics and telemetry specialist. Use when designing metrics/KPIs, telemetry event schemas, A/B tests, retention/LTV models, or player segmentation. Use PROACTIVELY when a project needs an analytics plan.
Game feel and 'juice' engineer. Use when implementing player-feedback systems - screen shake, tweens, particles, audio cues, camera effects - and tuning responsiveness (coyote time, input buffering, hitstop) to a target frame rate.
Game industry market and competitor analyst. Use PROACTIVELY at the start of a new game concept to size the market, analyze named competitors, assess monetization, and give a GO / NO-GO / PIVOT recommendation. Writes market reports to the project's market-research folder.
Coordinator and entry point for game development projects. Use when kicking off a new game, choosing a development mode (design / prototype / full), setting up project structure, or deciding which specialist agent should handle a task. Coordinates by guiding the main session and delegating to the specialist agents in sequence.
Uses power tools
Uses Bash, Write, or Edit tools
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AI-Powered Game Development Team in Your Terminal
Created by Tuna Pamir - Empowering game developers with AI assistance
Transform your game ideas into reality with an intelligent team of specialized AI agents. Each agent is an expert in their domain - from game design to QA testing - working together seamlessly to help you create games for any platform.
Before starting, ensure you have these installed:
# Windows (using Chocolatey)
choco install git
# macOS (using Homebrew)
brew install git
# Ubuntu/Debian
sudo apt update && sudo apt install git
# Verify installation
git --version
# Windows: Download from python.org
# Or using Chocolatey
choco install python
# macOS (using Homebrew)
brew install python
# Ubuntu/Debian
sudo apt update && sudo apt install python3 python3-pip
# Verify installation
python --version
# or
python3 --version
# Windows (using Chocolatey)
choco install nodejs
# macOS (using Homebrew)
brew install node
# Ubuntu/Debian
curl -fsSL https://deb.nodesource.com/setup_lts.x | sudo -E bash -
sudo apt-get install -y nodejs
# Verify installation
node --version
npm --version
# Install Claude Code CLI
npm install -g @anthropic-ai/claude-code
# Or download from: https://claude.ai/code
# Follow the installation guide for your platform
# Verify installation
claude --version
# Login to Claude Code
claude auth login
Install the 12 agents as native Claude Code subagents. Easiest is the plugin marketplace (this repo is the marketplace):
/plugin marketplace add thomasphillips3/gamestudio-subagents
/plugin install gamestudio-subagents@gamestudio
โฆor copy them into your agents folder:
git clone https://github.com/thomasphillips3/gamestudio-subagents.git
cd gamestudio-subagents
./install.sh # -> ~/.claude/agents/ (Windows: ./install.ps1)
Restart Claude Code and run /agents to confirm the gamestudio-* agents are listed.
See INSTALL.md for every option (project scope, local plugin dev, etc.).
Use the team โ let automatic delegation route work, or invoke an agent explicitly:
Use the gamestudio-orchestrator agent to start a new game project.
โฆor run the bundled command, which interviews you and chains the specialists in order:
/new-game a cozy farming roguelike
Optional โ scaffold a project workspace (folders + project-config.json):
python3 scripts/init_project.py # creates projects/[your-game-name]/
python3 scripts/project_manager.py # manage existing projects
That's it! Your AI game development team is ready to help.
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