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npx claudepluginhub nethercore-systems/nethercore-ai-plugins --plugin zxZX fantasy console hardware specifications and resource budgets. Covers resolution (960x540), memory limits (4 MB RAM/VRAM, 16 MB ROM), render modes, audio system (22 kHz, 16 channels), and input layout. Use when planning resource budgets or checking console capabilities.
ZX fantasy console FFI bindings reference. Documents 250+ functions for rendering, input, audio, camera, transforms, textures, materials, and debug. Includes init-only vs render-only call rules and the coordinate system. Use when writing or debugging ZX FFI calls in game code.
ZX rendering techniques and patterns. Covers camera systems (follow, orbit), stencil buffer effects (portals, masks), billboard particles, custom fonts, and render pass management. Use when implementing cameras, visual effects, particle systems, or choosing between 2D and 3D rendering approaches.
Prompt packs (skills + task agents) for Nethercore fantasy console game development.
| Plugin | Purpose |
|---|---|
nethercore | Platform tooling: build, test, optimize, publish |
zx | ZX console: FFI reference, specs, rendering |
# Build and run
nether build
nether run
# Test determinism
nether run --sync-test
# Release
nether build --release
Add to your settings (example: .claude/settings.local.json):
{
"enabledPlugins": {
"nethercore@nethercore-ai-plugins": true,
"zx@nethercore-ai-plugins": true
}
}
Open the relevant SKILL.md (and optional references/*.md) and paste the guidance into your assistant when needed:
nethercore/skills/*/SKILL.mdzx/skills/*/SKILL.mdFor a complete catalog of skills, agents, and their trigger keywords:
For procedural asset generation, use speccade (separate repository).
Skills follow the SKILL.md open standard for cross-platform compatibility.
Licensed under either of:
at your option.
Share bugs, ideas, or general feedback.
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Build s&box games by talking to Claude. Bundles the Claude Bridge MCP server, a screenshot-driven game-dev workflow skill, and an optional sbox-game-dev specialist agent. The s&box editor addon must be installed separately (see README).
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 44-tool MCP bridge to the local desktop app.
The game studio for the agent internet. Build, monetize, and ship browser games with one command. Phaser 2D, Three.js 3D, Play.fun monetization. Works with 40+ AI coding agents.
Create, animate, and export pixel art using Aseprite through natural language and commands. Supports retro palettes, animation, dithering, and game engine export.
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Platform tooling for Nethercore game development - build, test, optimize, publish
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