地獄の建設プロジェクトを指揮する、2Dピクセルアートの建築シミュレーションゲームです。
プレイヤーは地獄の「所長」として、永遠に放置されてきた**怠惰な魂(Soul)**たちを使い、地獄の王のための大規模施設を建設します。
本作は建築プロジェクト管理のリアルな面白さを、「地獄」というファンタジー設定でラップしています。 これにより、リアリティの追求や細かい突っ込みどころを軽減しつつ、RimworldやFactorioが好きなプレイヤーに新鮮な体験を提供します。
crates/bevy_app/: App shell。アセット注入、root adapter、cross-crate scheduling、startup/save、plugin wiringcrates/hw_core/: 共有基礎型、イベント、Relationship、定数、game statecrates/hw_energy/: Soul Energyのmodel・定数・Relationshipcrates/hw_jobs/: task payload、建物/Designation、建設状態機械のpure rulecrates/hw_world/: WorldMap、地形生成、経路探索、Room、ドア状態rulecrates/hw_spatial/: typed spatial indexとindex-backed door proximity adaptercrates/hw_logistics/: Inventory、資源/stockpile、TransportRequest、建設phaseのindex adaptercrates/hw_familiar_ai/: Familiarの知覚・判断・委譲・使役処理crates/hw_soul_ai/: Soulのvitals、行動判断、task execution、移動crates/hw_ui/: widget、theme、ViewModel表示、UiIntent producercrates/hw_visual/: gameplay visual、speech、Dream presentationcrates/visual_test/: 独立した4-pass RtTビジュアル検証アプリdocs/: 技術仕様書、要件ドキュメントdocs/proposals/: 機能追加やリファクタリングの提案書assets/: スプライト、フォントなどのリソースscripts/: ユーティリティスクリプト(画像変換等)python3 scripts/dev.py doctor
python3 scripts/dev.py check
cargo run
F12: デバッグ表示 / Gizmo のトグルSpace: ポーズ / 再開(Virtual Time)Messages<T>/Events<T> は MessagesPlugin に追加して初期化する定義 -> 生成 -> 使用 の順で更新するFrom/Into を優先して as の多用を避けるgit ではなく Syncthing を推奨assets/ に分離するexports/ から assets/ へ反映する補助スクリプト:
python scripts/sync_external_assets.py --source ~/Sync/hell-workers-assets/exports詳細は docs/README.md を参照してください。
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npx claudepluginhub iaammssssstupiddddd-commits/hell-workersAgent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 56-tool MCP bridge to the local desktop app.
Build s&box games by talking to Claude — now on s&box's NATIVE editor MCP server (streamable HTTP, no Node required for the main path). 232 bridge tools across 28 organized toolsets, discovered live via search_tools: full-round-trip prefabs (serialize/instantiate with components+children), batch operations with dry-run validation (set-property/delete/add-component/reparent), scene checkpoints (snapshot + rollback — the agent-side undo), scene & project health scans (find_broken_references, describe_project, lints), inline-PNG screenshots (single, framed, multi-angle orbit), a playtest harness that runs scripted gameplay in play mode with in-frame assertions (+ abort), 40+ compile-verified gameplay scaffolds (economy/rounds/saves/inventory/loot/cinematics/dialogue/game-feel), networking codegen + lints, terrain/forest/cave world tools, vehicles (drivable raycast cars with driver seats, handling presets, physgun grab), and character/citizen authoring. Read-only tools carry permission hints; scene mutations are play-mode guarded. Ships a lifeline stdio server for editor-down diagnostics (read_log/get_compile_errors), the sbox-build-feature screenshot-driven workflow skill, the schema-grounded sbox-api skill, the sbox-cookbook recipe router (51 open-source games), a sbox-scaffold-game starter, and the sbox-game-dev specialist agent. The s&box editor addon installs from the Asset Library (see README).
Game development workflow commands as skills — architect, build, review, balance, expand, quest, and lore generation.
Strike the earth! A Dwarf Fortress-inspired ASCII simulation where Claude acts as your fortress overseer.
AI workflow system for game development
WEPPY AI Agent Plugin for Claude Code.