By freema
Forge pixel art sprites, animations, backgrounds & thumbnails using Google Gemini. Auto prompt engineering, crop, background removal, and sprite sheet splitting.
Use when generating pixel art sprites, animations, backgrounds, thumbnails, or processing sprite sheets for games. Triggers on requests like "create a sprite", "generate pixel art", "make game assets", "split sprite sheet", "remove background from sprite".
Use when processing, cropping, splitting, or cleaning up existing sprite images or sprite sheets. Triggers on "crop sprite", "remove background", "split sprite sheet", "make transparent", "process PNG".
MCP server that forges pixel art sprites & game assets using Google Gemini — generate, crop, split & process, all from your AI assistant.
claude mcp add pixelforge npx pixelforge-mcp@latest \
--env GEMINI_API_KEY=your-api-key
/plugin marketplace add freema/pixelforge-mcp
/plugin install pixelforge-mcp
Restart Claude Code to load the MCP server (check with /mcp).
Add to your claude_desktop_config.json:
{
"mcpServers": {
"pixelforge": {
"command": "npx",
"args": ["-y", "pixelforge-mcp@latest"],
"env": {
"GEMINI_API_KEY": "your-api-key"
}
}
}
}
Add to your .mcp.json or equivalent config:
{
"mcpServers": {
"pixelforge": {
"command": "npx",
"args": ["-y", "pixelforge-mcp@latest"],
"env": {
"GEMINI_API_KEY": "your-api-key"
}
}
}
}
forge_spriteGenerate a single pixel art sprite with automatic post-processing (crop, bg removal, downscale, square padding).
"Generate a green slime enemy sprite, 48px, retro style"
Required: description, outputPath
Optional: size (default: 48), style, background, aspect, square, model, references
forge_animationGenerate animation frames as a sprite sheet, then auto-split into individual frame PNGs.
"Animate a slime bouncing, 4 frames"
Required: description, action, outputPrefix
Optional: frames (default: 3), frameDescriptions, names, size, style, model, references
forge_backgroundGenerate a full game background — no cropping, outputs the image as-is.
"Deep space background with stars and nebula, 16:9"
Required: description, outputPath, aspect
Optional: style, model
forge_thumbnailGenerate a game thumbnail/screenshot. Pass references for visual consistency with your sprites.
"Space shooter scene with player ship vs alien rows"
Required: description, outputPath
Optional: references, aspect (default: 4:3), style, model
process_spritePost-process an existing PNG — background removal, auto-crop, sprite sheet splitting.
"Split this sprite sheet into individual frames"
Required: inputPath
Optional: outputPath, split, names, threshold, square, padding, skipCrop, skipTransparent
optimize_spriteDownscale oversized AI images to true pixel art resolution using area-averaging (not blurry bilinear).
"Optimize this 1024px image down to 48px pixel art"
Required: inputPath, size
Optional: outputPath, removeBackground, square
Full parameter docs: see docs/tools.md
| Alias | Model ID | Notes |
|---|---|---|
nano-banana, banana | nano-banana-pro-preview | Default — best for pixel art |
flash, gemini-flash | gemini-3.1-flash-image-preview | Fast, reliable |
pro, gemini-pro | gemini-3-pro-image-preview | Best quality |
25, gemini-25 | gemini-2.5-flash-image | Stable fallback |
pixel_art_guideBuilt-in MCP prompt with comprehensive pixel art generation guidelines — prompting rules, style tips, size recommendations, and best practices.
MIT — see LICENSE
Built by Tomas Grasl
Requires secrets
Needs API keys or credentials to function
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
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