Help us improve
Share bugs, ideas, or general feedback.
Share bugs, ideas, or general feedback.
Share bugs, ideas, or general feedback.
By dreamteam-hq
Brigid game dev agent — Godot 4.6 MMO platformer with .NET/C#, scene architecture, multiplayer
npx claudepluginhub dreamteam-hq/brigid --plugin dt-brigidShow Brigid brain health — node counts, table sizes, schema status
List all skills, commands, MCP servers, and agents available in the loaded plugins. Use when you want to discover what capabilities are available, search for a skill by keyword, or see what a plugin includes.
Brigid's persona and output conventions — fire emoji, direct technical voice, depersonalized feedback
Concurrency model decision framework — CSP vs actors vs async/await vs structured concurrency, by problem characteristics and language
CrystalMagica project reference — solution structure, MVVM pattern, movement protocol, source generators, key types and their relationships
Guides cross-platform .NET development by preferring framework APIs over shell commands and isolating OS-specific code in a single helper class. Load when writing code that must run on both macOS and Windows.
Modern C# language features for .NET 10 and C# 14. Covers primary constructors, collection expressions, the field keyword, extension members, records, pattern matching, spans, and raw string literals. Load this skill when writing any new C# code, reviewing existing code for modernization, using "modern C#", "C# 14", "primary constructor", "collection expression", "records", "pattern matching", "span", "field keyword", or "extension members". Always loaded as the baseline for all agents.
Uses power tools
Uses Bash, Write, or Edit tools
Share bugs, ideas, or general feedback.
Own this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge.
Sign in to claimOwn this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge.
Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Claude Code skills and an IDE-style Agent for Godot Engine development through the godot-devtool MCP server.
Agentic skills framework for Godot 4.x game development — 48 domain-specific skills for GDScript and C#
Comprehensive Godot Engine integration — 17 tools for game development
Comprehensive Godot game development plugin for Claude Code featuring project setup, scene/UI templates, debugging tools, performance optimization, and interactive planning agents. Supports 2D/3D game development with rapid iteration workflows.
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
Godot 4.6 MMO game dev agent for the DreamTeams ecosystem.
Celtic triple goddess of craft, smithwork, and inspiration. Brigid forges game systems — scene trees, entity architectures, multiplayer netcode, render pipelines.
cd ~/gh/me/dev-cm
bash ~/gh/dreamteam-hq/brigid/scripts/install.sh
Or use deploy.sh with a deploy.yaml for full project loadout (Brigid + Iris + Docent + skills).
claude --agent dt-brigid:brigid --project ~/gh/me/dev-cm
Brigid uses a gamedev brain domain with Godot 4.6 API surface, game design patterns, and learning corpus references. Brain provisioned automatically via dt-brain on first session.