From dt-brigid
ObservableGodot project reference — C++ GDExtension interceptors, .NET data fabric, Parquet output, three-tier pipeline
npx claudepluginhub dreamteam-hq/brigid --plugin dt-brigidThis skill uses the workspace's default tool permissions.
Captures every RPC call and network packet in Godot multiplayer games with zero game code changes.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Searches prompts.chat for AI prompt templates by keyword or category, retrieves by ID with variable handling, and improves prompts via AI. Use for discovering or enhancing prompts.
Checks Next.js compilation errors using a running Turbopack dev server after code edits. Fixes actionable issues before reporting complete. Replaces `next build`.
Captures every RPC call and network packet in Godot multiplayer games with zero game code changes. Three-tier pipeline: C++ GDExtension interceptors → .NET 10 data fabric → Parquet files.
| Directory | Purpose |
|---|---|
extensions/ | C++ interceptors for SceneMultiplayer, ENetConnection |
capture/ | C# data fabric — ringbuffer, columnar writer |
games/ | Test games |
analysis/ | Jupyter + Altair + Quarto |
netcode-explorer/ | Blazor dashboard + DuckDB.NET |
# .NET build
dotnet build
dotnet build -c Release
dotnet build -p:SkipNativeBuild=true
# C++ extensions
cd extensions && python3 -m SCons platform=macos target=template_debug arch=arm64
# Analysis / dashboard
scripts/jupyter.sh
scripts/netcode-explorer.sh
telemetry_abi.h without approval.extension_api.json.