By bernatmv
Engine-agnostic game development — the game loop, design patterns, ECS, AI, physics/collision, performance budgeting, plus platform routing (2D/3D, web, mobile, PC, VR/AR) and craft areas (design, art, audio, multiplayer)
Engine-agnostic game systems guidance. Use when designing game architecture, applying ECS patterns, configuring physics and collision, setting up multiplayer networking with lag compensation, optimizing frame rates to 60+ FPS targets, or applying game design patterns such as object pooling and state machines. For engine-specific work, defer to the dedicated engine plugins (gamedev-unity, gamedev-threejs, gamedev-godot). Trigger keywords: game architecture, ECS architecture, game physics, multiplayer networking, game optimization, game AI, game design patterns.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
npx claudepluginhub bernatmv/ai-rules --plugin gamedev-coreRemotion video creation — compositions, animations, captions, and programmatic video workflows
Core skills plus bundled plugin dependencies for everyday engineering workflows
Build App Store screenshot pages and exportable marketing screenshots for iOS apps
Create Excalidraw diagram JSON files for workflows, architectures, and visual explanations
Frontend design, browser automation, and UI tooling for TS/JS workflows
Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.
Lazy senior dev mode. Forces the simplest, shortest solution that actually works: YAGNI, stdlib first, no unrequested abstractions.
Behavioral guidelines to reduce common LLM coding mistakes, derived from Andrej Karpathy's observations on LLM coding pitfalls
Comprehensive skill pack with 66 specialized skills for full-stack developers: 12 language experts (Python, TypeScript, Go, Rust, C++, Swift, Kotlin, C#, PHP, Java, SQL, JavaScript), 10 backend frameworks, 6 frontend/mobile, plus infrastructure, DevOps, security, and testing. Features progressive disclosure architecture for 50% faster loading.
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
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