From makepad-skills
Implements Makepad 2.0 Vector widget for resolution-independent vector graphics using SVG-like syntax with paths, shapes, gradients, filters, groups, transforms, and tween animations.
npx claudepluginhub zhanghandong/makepad-skills --plugin makepad-skillsThis skill uses the workspace's default tool permissions.
> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-03-03
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Version: makepad-widgets (dev branch) | Last Updated: 2026-03-03
The Vector widget renders resolution-independent vector graphics using SVG-like syntax. It supports paths, shapes, gradients, filters, groups, transforms, and property animation via Tween.
Two ways to use SVG in Splash:
Vector{} - Define shapes inline in Splash (paths, rects, circles, etc.)Svg{} - Load external .svg files via crate_resource() or http_resource(), with optional animation and custom GPU shadersRefer to the local files for detailed documentation:
./references/vector-reference.md - Complete Vector API, shapes, gradients, filters, animationVector{
width: 48 height: 48
viewbox: vec4(0 0 24 24)
Path{
d: "M12 2L2 7l10 5 10-5-10-5zM2 17l10 5 10-5M2 12l10 5 10-5"
fill: false
stroke: #4488ff
stroke_width: 2.0
stroke_linecap: "round"
stroke_linejoin: "round"
}
}
| Property | Description | Example |
|---|---|---|
width / height | Widget size in pixels | 48 |
viewbox | SVG viewBox as vec4 | vec4(0 0 24 24) |
Vector shapes use SVG-style properties, NOT draw_bg.* widget properties:
// CORRECT — SVG properties
Path{d:"M 0 0 L 10 10" stroke:#x66aaff stroke_width:2.5}
Circle{cx:10 cy:10 r:5 fill:#x44ddaa}
// WRONG — these do nothing on Vector shapes!
Path{d:"..." draw_bg.stroke_color:#x66aaff draw_bg.stroke_width:2.}
Circle{cx:10 cy:10 r:5 draw_bg.fill_color:#x44ddaa}
Path{
d: "M10 10 L20 20 L10 20 Z"
fill: #f00
stroke: #000
stroke_width: 1.5
}
Rect{x: 0 y: 0 width: 100 height: 50 fill: #f00 rx: 5}
Circle{cx: 50 cy: 50 r: 25 fill: #00f}
Ellipse{cx: 50 cy: 30 rx: 40 ry: 20 fill: #0f0}
Line{x1: 0 y1: 0 x2: 100 y2: 100 stroke: #fff stroke_width: 2}
Polyline{points: "0,0 50,25 100,0" fill: false stroke: #fff}
Polygon{points: "50,0 100,100 0,100" fill: #f0f}
Gradient{
id: "myGrad"
x1: 0 y1: 0 x2: 1 y2: 1
Stop{offset: 0 color: #ff0000}
Stop{offset: 1 color: #0000ff}
}
Path{d: "..." fill: "url(#myGrad)"}
RadGradient{
id: "radGrad"
cx: 0.5 cy: 0.5 r: 0.5
Stop{offset: 0 color: #ffffff}
Stop{offset: 1 color: #000000}
}
Group{
transform: "translate(10 20) rotate(45 50 50)"
opacity: 0.8
Circle{cx: 0 cy: 0 r: 10 fill: #f00}
Rect{x: 20 y: 0 width: 20 height: 20 fill: #0f0}
}
Filter{
id: "shadow"
DropShadow{dx: 2 dy: 2 blur: 4 color: #0008}
}
Path{d: "..." fill: #fff filter: "url(#shadow)"}
CRITICAL: Tween is a property value, NOT a container. It replaces a shape property (fill, stroke, opacity, cx, cy, r, etc.) with an animated value.
// Animate opacity (pulse effect)
Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}}
// Animate position (moving dot)
Circle{cx:Tween{from:20 to:380 dur:3.0 loop_:true} cy:25 r:5 fill:#x66aaff}
// Animate color
Circle{fill:Tween{from:#x44ddaa to:#x6688dd dur:3.0 loop_:true} cx:10 cy:10 r:8}
// Animate stroke
Path{d:"M 0 0 L 100 0" stroke:Tween{from:#x333333 to:#x66aaff dur:2.0 loop_:true} stroke_width:2.}
loop_ Must Be Boolean// CORRECT — indefinite loop
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}
// CORRECT — play 3 times
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:3.0}
// WRONG — string doesn't trigger Indefinite, plays only once!
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:"indefinite"}
| Property | Type | Description | Default |
|---|---|---|---|
from | value | Start value (color, float, string) | - |
to | value | End value | - |
values | Vec | Keyframe values (alternative to from/to) | - |
dur | f32 | Duration in seconds | 1.0 |
begin | f32 | Delay offset in seconds | 0.0 |
loop_ | bool/f32 | true = indefinite, float = repeat count | 1.0 |
calc | string | "discrete", "paced", "spline" | "linear" |
fill_mode | string | "freeze" or "remove" | "remove" |
Any shape property can be animated with Tween:
fill, stroke — color animationstroke_width, opacity, stroke_opacity — float animationcx, cy, r (Circle) — position/size animationd (Path) — path morphing animationPulsing indicator:
Vector{width:16 height:16
Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}}
}
Moving dot along a line:
Vector{width:Fill height:40
Path{d:"M 20 20 L 380 20" stroke:#x333355 stroke_width:1.}
Circle{cx:Tween{from:20 to:380 dur:3.0 loop_:true} cy:20 r:4 fill:Tween{from:#x44ddaa to:#xffaa44 dur:3.0 loop_:true}}
}
Delayed sequential animation:
Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:0.0 loop_:true}}
Circle{cx:8 cy:8 r:6 fill:#xffaa44 opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:0.5 loop_:true}}
Circle{cx:8 cy:8 r:6 fill:#x6688dd opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:1.0 loop_:true}}
| Feature | Tween (Vector) | Animator (Widget) |
|---|---|---|
| Scope | SVG shape properties | Widget shader instance vars |
| Syntax | Property value replacement | animator: Animator{...} block |
| Triggers | Automatic on render | State transitions (hover, etc.) |
| Loop | loop_:true | Loop {duration: 1.0} |
| Use for | SVG animations | UI hover/focus/active effects |
Most Vector widgets in Makepad 2.0 are used as icons with SVG paths:
let IconCheck = Vector{width: 18 height: 18 viewbox: vec4(0 0 24 24)
Path{d: "M20 6L9 17L4 12" fill: false stroke: theme.color_highlight stroke_width: 2.5
stroke_linecap: "round" stroke_linejoin: "round"}
}
let IconTrash = Vector{width: 14 height: 14 viewbox: vec4(0 0 24 24)
Path{d: "M3 6h18M8 6V4a2 2 0 0 1 2-2h4a2 2 0 0 1 2 2v2M19 6v14a2 2 0 0 1-2 2H7a2 2 0 0 1-2-2V6" fill: false stroke: theme.color_label_inner_inactive stroke_width: 1.8 stroke_linecap: "round" stroke_linejoin: "round"}
}
Use with theme colors for consistent styling across light/dark modes.
| Feature | Vector{} | Svg{} | SDF2D Shader |
|---|---|---|---|
| Input | Inline shapes in Splash | External .svg file | Shader code |
| SVG path data | Yes (d: "...") | Yes (parsed from file) | No |
| Gradients | let bindings | SVG <defs> | Manual |
| Filters | Filter{DropShadow{}} | SVG <filter> | Manual |
| Animation | Tween{} | SVG <animate> + animating: true | Shader uniforms |
| Custom GPU shader | shader_id | draw_svg +: {get_color: fn(){...}} | Full control |
| URL loading | No | Yes (http_resource()) | No |
| Resolution-independent | Yes | Yes | Yes |
| Performance | Good for static | Good for complex SVGs | Best for animated |
Use Vector{} for: Inline icons, illustrations, programmatic vector graphics
Use Svg{} for: Loading pre-made SVG files, complex SVG assets, SVG from URLs
Use SDF2D for: Animated shapes, hover effects, custom widget backgrounds
When using hex colors containing the letter 'e', prefix with #x:
// WRONG - parser misreads 'e' as exponent
stroke: #2ecc71
// CORRECT
stroke: #x2ecc71
viewbox to define coordinate space independent of widget sizelet bindings for reusable icon definitionsfill: false for outline-only icons (most common pattern)stroke_linecap: "round" for cleaner line endings on icons