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From pixijs
Use for PixiJS v8 Assets: Assets.init/load/add/unload, bundles, manifests, cache, onProgress, background loading, spritesheets, video, SVG, fonts, compressed textures, parser selection.
How this skill is triggered — by the user, by Claude, or both
Slash command
/pixijs:pixijs-assetsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this for loading, resolving, caching, unloading, or preloading PixiJS assets.
Use this for loading, resolving, caching, unloading, or preloading PixiJS assets.
import { Assets, Sprite } from 'pixi.js';
await Assets.init({ basePath: '/assets' });
const texture = await Assets.load('bunny.png');
app.stage.addChild(new Sprite(texture));
Assets.load(...); Texture.from(url) no longer performs network loading.Assets.add({ alias: 'bunny', src: 'bunny.png' }).backgroundLoad for future screens.onProgress in load options for UI progress, and unload unused level assets to release memory.parser only to force a loader when extension/MIME inference is wrong.references/.Assets.add('id', 'url'): rewrite to object form.Assets.unload(...) for assets no longer needed.data or explicit parser after checking the format reference.npx claudepluginhub xopoko/plug-n-skills --plugin pixijsCreates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.