From openbpx
Lists enum exports from .uasset files or updates existing enum entry values using BPX enum CLI commands. Supports dry-run and backup for safe writes.
How this skill is triggered — by the user, by Claude, or both
Slash command
/openbpx:bpx-enumThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> **PREREQUISITE:** Read [bpx-shared](../bpx-shared/SKILL.md).
PREREQUISITE: Read bpx-shared.
bpx enum list <file.uasset>
bpx enum write-value <file.uasset> --export <n> --name <k> --value <v> [--dry-run] [--backup]
list: enumerates enum exports.write-value: updates an existing enum entry value.write-value edits existing data only (no enum entry insertion/removal).[!CAUTION] This command includes write-capable operations. Confirm intent and run
--dry-runfirst.
| Command | Use when | Notable defaults |
|---|---|---|
list | enumerates enum exports. | Read-only path; safe for discovery. |
write-value | updates an existing enum entry value. | Run --dry-run first and use --backup for real writes. |
bpx enum list ./Sample.uasset
bpx enum write-value ./Sample.uasset --export 1 --name SampleKey --value SampleValue [--dry-run] [--backup]
npx claudepluginhub wilddogjp/openbpx --plugin openbpxManipulates properties in Unreal Engine .uasset exports via BPX prop CLI: lists decoded props with warnings, sets/adds/removes values using JSON paths, with dry-run and backup options.
Creates bite-sized, testable implementation plans from specs or requirements, with file structure and task decomposition. Activates before coding multi-step tasks.