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From godot-devtool
Verifies build, tool catalog, Godot addon, docs, and local Skill sync when editing or releasing the godot-devtool MCP package.
npx claudepluginhub wangdiandao/godot-devtoolHow this skill is triggered — by the user, by Claude, or both
Slash command
/godot-devtool:godot-devtool-release-verifyThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Load this when editing this MCP package rather than only using it on a Godot project.
Routes MCP tool discovery and dispatches to domain-specific skills for Godot 4 projects: project setup, live editor, runtime test, scene authoring, and release verification.
Standardizes Godot export, CI, and release packaging with reproducible presets and platform-aware validation. Useful when export presets are fragile or platform packaging issues recur.
Publishes a release to npm, MCP Registry, GitHub Releases, and GHCR after git wrapup. Retries transient network failures and reports partial state on terminal errors.
Share bugs, ideas, or general feedback.
Load this when editing this MCP package rather than only using it on a Godot project.
Run build-heavy verifiers sequentially:
npm.cmd run build
npm.cmd run verify:tools
npm.cmd run verify:skill
npm.cmd run verify:gdscripts
npm.cmd run verify:visualizer
npm.cmd run verify:plugin
npm.cmd run verify:runtime
npm.cmd run verify:process
npm.cmd run verify:security
npm.cmd run verify:all
For README tool table changes, run the generator after build and verify that English and Chinese tables stay in sync.
Use a real MCP stdio client or equivalent local MCP call chain:
get_capabilities
get_capabilities { "workflow": "live_editor", "includeSchemas": true }
get_capabilities { "includeSchemas": true }
Default get_capabilities must remain lightweight, include workflow summaries, omit schemas, and reject unfiltered schema requests.
Use E:/test or a fresh fixture:
plugin_install
plugin_status
run_project
get_game_node_properties
simulate_action
get_game_node_properties
stop_project
plugin_status
For editor validation, call plugin_dock_status and verify the structured GDT dock status instead of relying on editor screenshots.
After Skill edits:
npm.cmd run sync:skill
npm.cmd run verify:skill
The repo, build output, and installed Codex Skill copies must have matching version and content hashes.