From godot-devtool
Installs, inspects, configures, and exports Godot projects using the godot-devtool addon. Activates when handling plugin setup, project settings, InputMap, autoloads, or export presets.
How this skill is triggered — by the user, by Claude, or both
Slash command
/godot-devtool:godot-devtool-project-setupThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Load this after the `godot-devtool` router when the task is install, upgrade, project inspection, settings, InputMap, autoload, export, or bridge-port diagnosis.
Load this after the godot-devtool router when the task is install, upgrade, project inspection, settings, InputMap, autoload, export, or bridge-port diagnosis.
Use the lightweight catalog first:
get_capabilities { "workflow": "project_setup", "includeSchemas": true }
Then inspect:
get_godot_version
get_project_info
plugin_status
If the project path is unknown, call list_projects for a focused parent directory.
Use:
plugin_install { "projectPath": "...", "overwrite": true, "websocketPort": 8766 }
plugin_status
Require evidence that addon files are installed, the runtime autoload is present, bridge config uses the intended port, and no unexpected occupied-port diagnostic blocks the listener.
If port 8766 is occupied:
plugin_cleanup_port { "port": 8766 }
Only stop a listener when the dry-run result proves it is a stale godot-devtool process or the user explicitly approves the exact PID.
Prefer structured project tools over editing project.godot by hand:
project_get_settings
project_set_setting
project_input_action
get_autoload
add_autoload
remove_autoload
get_export_presets
check_export_presets
update_export_preset
export_matrix
generate_ci_snippet
Run run_project_checks before finishing broader project setup work.
npx claudepluginhub wangdiandao/godot-devtoolRoutes to domain-specific Godot 4 skills for project setup, live editor, runtime test, scene authoring, or release verification. Start here to discover available capabilities via get_capabilities.
Standardizes Godot export, CI, and release packaging with reproducible presets and platform-aware validation. Useful when export presets are fragile or platform packaging issues recur.
Exports Godot 4.x projects for distribution: installs export templates, configures presets, runs headless CLI exports for CI, and handles web/dedicated-server builds.