From lumina
Enter Play mode in Unity, capture a screenshot and runtime logs via the engine MCP, and summarize whether the scene matches intent. Use as the final verification step and whenever the user asks "does it work / show me".
How this skill is triggered — by the user, by Claude, or both
Slash command
/lumina:playtestThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Confirm the game actually runs and looks right. "Compiles" is not "works" — you must observe the
Confirm the game actually runs and looks right. "Compiles" is not "works" — you must observe the running scene.
What to check (from the GDD/plan, or $ARGUMENTS): the core loop is reachable and the scene
contains what was promised.
mcp__unity).Debug.Log from systems like the
win/lose manager).PLAYTEST: ok | issues
Observed: <what the screenshot shows>
Runtime log: <0 errors / list errors>
Matches plan: <yes / what's missing or wrong>
For the user to judge: <"fun"/feel questions you cannot answer automatically>
Update are the classic silent failure.npx claudepluginhub tapascodespace/claude-plugin --plugin luminaGuides completion of development work by verifying tests, detecting environment, and presenting structured options for merge, PR, or cleanup.
Enforces test-driven development: write failing test first, then minimal code to pass. Use when implementing features or bugfixes.
Guides creation and editing of skills using test-driven development with pressure scenarios and subagents to verify agent compliance.