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From lumina
Start a new game from a natural-language idea. Interviews the user briefly, writes a reviewable one-page Game Design Doc + build plan, then hands off to the lumina-orchestrator to build it. Use when someone says "make a game", "I want to build a <genre> game", or describes a game idea.
npx claudepluginhub tapascodespace/claude-plugin --plugin luminaHow this skill is triggered — by the user, by Claude, or both
Slash command
/lumina:new-gameThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
You are kicking off a new game build. Goal: go from a vague idea to a **reviewable plan**, then
Provides behavioral guidelines to reduce common LLM coding mistakes, focusing on simplicity, surgical changes, assumption surfacing, and verifiable success criteria.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Guides systematic root-cause debugging when tests fail, builds break, or unexpected errors occur. Provides a structured triage checklist to preserve evidence, localize, and fix issues instead of guessing.
Share bugs, ideas, or general feedback.
You are kicking off a new game build. Goal: go from a vague idea to a reviewable plan, then build it. Do not start writing engine code until the user approves the plan (this is the main guardrail for the non-coder audience).
User's idea: $ARGUMENTS
Ask only what you genuinely need. Prefer sensible defaults over interrogation. Cover:
If the user already gave enough in $ARGUMENTS, skip straight to the plan and just confirm.
Produce a concise doc the user can scan and approve:
# <Game Title> — v0 plan
Engine: Unity | Genre: <…> | Perspective: <…> | Art: <…>
Core loop: <one sentence>
Win/lose: <condition>
Scene: <what's in the first playable scene>
Systems (reuse gameplay-system): <player controller, pickups, UI, …>
Assets to generate: <meshes / sprites / audio, with one-line prompts>
Build/verify: headless compile + play-mode smoke test + screenshot
Out of scope for v0: <list>
scaffold-unity hasn't run yet, the orchestrator runs it first.genre-templates skill for genre-specific scene/system defaults and
gameplay-system for the actual reusable implementations.Keep the user in the loop at each milestone (scaffolded → systems in → assets in → builds → plays).