From lumina
Start a new game from a natural-language idea. Interviews the user briefly, writes a reviewable one-page Game Design Doc + build plan, then hands off to the lumina-orchestrator to build it. Use when someone says "make a game", "I want to build a <genre> game", or describes a game idea.
How this skill is triggered — by the user, by Claude, or both
Slash command
/lumina:new-gameThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
You are kicking off a new game build. Goal: go from a vague idea to a **reviewable plan**, then
You are kicking off a new game build. Goal: go from a vague idea to a reviewable plan, then build it. Do not start writing engine code until the user approves the plan (this is the main guardrail for the non-coder audience).
User's idea: $ARGUMENTS
Ask only what you genuinely need. Prefer sensible defaults over interrogation. Cover:
If the user already gave enough in $ARGUMENTS, skip straight to the plan and just confirm.
Produce a concise doc the user can scan and approve:
# <Game Title> — v0 plan
Engine: Unity | Genre: <…> | Perspective: <…> | Art: <…>
Core loop: <one sentence>
Win/lose: <condition>
Scene: <what's in the first playable scene>
Systems (reuse gameplay-system): <player controller, pickups, UI, …>
Assets to generate: <meshes / sprites / audio, with one-line prompts>
Build/verify: headless compile + play-mode smoke test + screenshot
Out of scope for v0: <list>
scaffold-unity hasn't run yet, the orchestrator runs it first.genre-templates skill for genre-specific scene/system defaults and
gameplay-system for the actual reusable implementations.Keep the user in the loop at each milestone (scaffolded → systems in → assets in → builds → plays).
npx claudepluginhub tapascodespace/claude-plugin --plugin luminaGuides completion of development work by verifying tests, detecting environment, and presenting structured options for merge, PR, or cleanup.
Enforces test-driven development: write failing test first, then minimal code to pass. Use when implementing features or bugfixes.
Guides creation and editing of skills using test-driven development with pressure scenarios and subagents to verify agent compliance.