From chrisbanes-skills
Use when writing or reviewing Jetpack Compose code with LaunchedEffect, DisposableEffect, SideEffect, rememberCoroutineScope, rememberUpdatedState, snapshotFlow, snackbar, navigation, focus requests, analytics, or event Flow collection.
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/chrisbanes-skills:compose-side-effectsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Composable bodies describe UI. They can be recomposed, skipped, or abandoned. Work that changes the outside world belongs in an effect API whose lifecycle matches the work.
Composable bodies describe UI. They can be recomposed, skipped, or abandoned. Work that changes the outside world belongs in an effect API whose lifecycle matches the work.
| Need | API |
|---|---|
| Publish Compose state to non-Compose code after every successful recomposition | SideEffect |
| Register/unregister a listener, callback, observer, or resource | DisposableEffect(keys...) |
| Run suspending, deferred, or keyed one-shot work | LaunchedEffect(keys...) |
| Launch suspending work from a user event callback | rememberCoroutineScope() |
| Convert Compose snapshot reads into a Flow inside a coroutine | snapshotFlow { ... } inside LaunchedEffect |
Keys define restart identity. When any key changes, the old effect is cancelled/disposed and a new one starts.
// ✅ Restart collection when userId changes
LaunchedEffect(userId) {
repository.events(userId).collect { event -> handle(event) }
}
// ❌ Unit hides a changing input; collection keeps using the first userId
LaunchedEffect(Unit) {
repository.events(userId).collect { event -> handle(event) }
}
Use stable, semantic keys:
userId, screenId, lifecycleOwner, focusRequester.state, viewModel) when only one property matters.For long-running effects that should not restart but need the latest callback or value, use rememberUpdatedState.
@Composable
fun Timeout(onTimeout: () -> Unit) {
val latestOnTimeout by rememberUpdatedState(onTimeout)
LaunchedEffect(Unit) {
delay(1_000)
latestOnTimeout()
}
}
Use this when the lifecycle is "start once" but the invoked lambda should stay fresh. Common cases:
onTimeout changes, but it should call the latest callback.onStart / onStop lambdas.Do not use rememberUpdatedState to avoid choosing proper keys. If the changed value should restart the work, make it a key instead:
// BAD: userId changes should restart the collection, not update a captured value.
val latestUserId by rememberUpdatedState(userId)
LaunchedEffect(Unit) {
repository.events(latestUserId).collect { event -> handle(event) }
}
// GOOD: the collection lifecycle follows userId.
LaunchedEffect(userId) {
repository.events(userId).collect { event -> handle(event) }
}
rememberUpdatedState also does not make render state "non-recomposing." If the UI needs to display a changing value, read normal State in composition or use the deferred-read patterns in compose-state-deferred-reads for frame-rate values.
Use LaunchedEffect for side-effect/event flows: snackbars, navigation events, analytics events, focus commands, or other streams where each emission triggers imperative work.
LaunchedEffect(events) {
events.collect { event ->
snackbarHostState.showSnackbar(event.message)
}
}
Do not collect render state imperatively just to mutate local state. For UI state, collect near the state holder and pass plain values into the UI composable—the state-holder vs UI split, collectAsStateWithLifecycle() / collectAsState(), and preview-friendly wiring are covered in compose-state-holder-ui-split. Do not duplicate that architecture here.
On Android, prefer lifecycle-aware collection where available; use collectAsState() on targets without lifecycle-aware APIs.
For Compose state reads, use snapshotFlow:
LaunchedEffect(listState) {
snapshotFlow { listState.firstVisibleItemIndex }
.distinctUntilChanged()
.collect { index -> analytics.visibleIndex(index) }
}
snapshotFlow { ... }.map { ... } without a terminal collect does nothing.
Use rememberCoroutineScope() when a click or gesture starts suspending work:
@Composable
fun SaveButton(snackbarHostState: SnackbarHostState) {
val scope = rememberCoroutineScope()
Button(
onClick = {
scope.launch {
snackbarHostState.showSnackbar("Saved")
}
},
) {
Text("Save")
}
}
Avoid "event flag" state just to trigger a LaunchedEffect. The click already is the event.
Use DisposableEffect for paired setup/teardown:
@Composable
fun ObserveLifecycle(owner: LifecycleOwner, observer: LifecycleObserver) {
DisposableEffect(owner, observer) {
owner.lifecycle.addObserver(observer)
onDispose {
owner.lifecycle.removeObserver(observer)
}
}
}
Every registration path should have a matching onDispose cleanup path.
| Mistake | Fix |
|---|---|
| Network request directly in the composable body | Usually move to a ViewModel/state holder; use LaunchedEffect only for UI-owned keyed work |
| Analytics property written from the composable body | Use SideEffect when it should publish after every successful recomposition |
| Impression/event logged from the composable body | Use LaunchedEffect(key) when it should run once for that key |
LaunchedEffect(Unit) captures changing id | Key by id, or use rememberUpdatedState if it must not restart |
rememberUpdatedState(id) used so LaunchedEffect(Unit) keeps running after id changes | Hidden lifecycle bug |
| Long-lived effect invokes an old callback after recomposition | Stale capture |
LaunchedEffect(state) { ... } restarts too often | Key by the specific property |
LaunchedEffect(...) { nonSuspendSetter() } | Usually SideEffect; keep LaunchedEffect only for keyed one-shot/deferred work |
Listener added in LaunchedEffect with no cleanup | Use DisposableEffect |
Launching from click by setting shouldShowSnackbar = true | Use rememberCoroutineScope() in the click callback |
LaunchedEffect(Unit) in a function with changing parameters.rememberUpdatedState.npx claudepluginhub tamtom/skillsGuides completion of development work by verifying tests, detecting environment, and presenting structured options for merge, PR, or cleanup.
Enforces test-driven development: write failing test first, then minimal code to pass. Use when implementing features or bugfixes.
Guides creation and editing of skills using test-driven development with pressure scenarios and subagents to verify agent compliance.