From sundial-org-awesome-openclaw-skills-4
Scaffolds, builds, and packages SwiftPM-based macOS apps without Xcode. Use for from-scratch layouts, custom .app bundles, signing, notarization, and Sparkle appcasts.
npx claudepluginhub joshuarweaver/cascade-ai-ml-agents-misc-2 --plugin sundial-org-awesome-openclaw-skills-4This skill uses the workspace's default tool permissions.
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use `assets/templates/bootstrap/` for the starter layout and `references/packaging.md` + `references/release.md` for packaging and release details.
assets/templates/bootstrap/Package.swiftassets/templates/bootstrap/Sources/MyApp/main.swiftassets/templates/bootstrap/version.envassets/templates/build_icon.shassets/templates/compile_and_run.shassets/templates/launch.shassets/templates/make_appcast.shassets/templates/package_app.shassets/templates/setup_dev_signing.shassets/templates/sign-and-notarize.shassets/templates/version.envreferences/packaging.mdreferences/release.mdreferences/scaffold.mdGuides Next.js Cache Components and Partial Prerendering (PPR) with cacheComponents enabled. Implements 'use cache', cacheLife(), cacheTag(), revalidateTag(), static/dynamic optimization, and cache debugging.
Guides building MCP servers enabling LLMs to interact with external services via tools. Covers best practices, TypeScript/Node (MCP SDK), Python (FastMCP).
Generates original PNG/PDF visual art via design philosophy manifestos for posters, graphics, and static designs on user request.
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.
Bootstrap the project folder
assets/templates/bootstrap/ into a new repo.MyApp in Package.swift, Sources/MyApp/, and version.env.APP_NAME, BUNDLE_ID, and versions.Build, package, and run the bootstrapped app
assets/templates/ into your repo (for example, Scripts/).swift build and swift test.Scripts/package_app.sh.Scripts/compile_and_run.sh (preferred) or Scripts/launch.sh.Scripts/sign-and-notarize.sh and Scripts/make_appcast.sh.assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.assets/templates/launch.sh: Simple launcher for a packaged .app.assets/templates/version.env: Example version file consumed by packaging scripts.assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).CFBundleVersion), so BUILD_NUMBER in version.env must increase for each update.MENU_BAR_APP=1 when packaging to emit LSUIElement in Info.plist.