From sugarforever-01coder-agent-skills
Syncs live Fantasy Premier League data, analyzes players, teams, and fixtures, manages squads, and generates HTML reports for gameweek strategy, transfers, and captain picks.
How this skill is triggered — by the user, by Claude, or both
Slash command
/sugarforever-01coder-agent-skills:fpl-copilotThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Fantasy Premier League data sync, analysis, and squad management.
Fantasy Premier League data sync, analysis, and squad management.
~/.fplcopilot/fplcopilot.db~/.fplcopilot/squads/Activate this skill when the user mentions:
sqlite3 ~/.fplcopilot/fplcopilot.db "SELECT * FROM sync_metadata;"
If the database doesn't exist or data is stale, sync first.
SYNC="${CLAUDE_PLUGIN_ROOT}/skills/fpl-copilot/references/sync.sh"
# First time or daily refresh
$SYNC bootstrap # Teams, gameweeks, ~600 players (~5s)
$SYNC fixtures # All 380 fixtures (~2s)
# On demand — single player's match history
$SYNC player 328 # e.g., Salah's detailed GW-by-GW stats
# Batch — all players' histories (slow, ~60s, rate-limited)
$SYNC player-stats
# Everything at once
$SYNC all
# Bypass freshness checks
$SYNC bootstrap --force
# All queries go through sqlite3
sqlite3 ~/.fplcopilot/fplcopilot.db "SELECT web_name, position, form, total_points, now_cost FROM players ORDER BY form DESC LIMIT 10;"
Read references/analysis.md for formulas and example SQL queries.
Read references/squad.md for squad management, persistence format, and multi-squad support.
Many FPL outputs are inherently spatial or color-coded — formation, FDR matrix, transfer comparison. For those, generate a self-contained HTML report instead of a markdown table. For quick lookups and one-shot answers, stay in markdown.
| Output type | Format | Template |
|---|---|---|
| Squad view (formation, bench, totals) | HTML | templates/squad-view.html |
| Fixture difficulty matrix (teams × next N GWs) | HTML | templates/fixture-matrix.html |
| Transfer comparison (out → in, deltas) | HTML | templates/transfer-comparison.html |
| Captain ranking with reasoning | HTML | templates/captain-ranking.html |
| Gameweek strategy report (squad + fixtures + recs) | HTML | templates/gameweek-report.html |
| Single-stat lookup ("Salah's form?") | markdown | — |
| Short reasoning ("Bench Haaland this week?") | markdown | — |
| Deadline, price changes, one-line answers | markdown | — |
| 3-row SQL result | markdown | — |
Heuristic: if the user will refer back to it, share it, or scan it visually → HTML. If they glance and move on → markdown.
.html file. No build step. CSS in <style>, JS in <script>, SVG inlined.<meta name="viewport" content="width=device-width, initial-scale=1">. Layout survives a phone viewport.~/.fplcopilot/reports/{YYYY-MM-DD}-{slug}.html. Create the directory with mkdir -p if missing.open <path> to view in their default browser.templates/, replace the placeholder data with real values from SQL, save the result.Before generating any HTML report, read references/html-output.md for color tokens, typography, the team-color table, the sortable-table snippet, and the list of anti-patterns to avoid.
Read these BEFORE answering questions in their domain:
| Doc | When to Read |
|---|---|
references/api.md | Understanding FPL API endpoints and data structure |
references/analysis.md | Computing metrics (VAPM, projected points, FDR, momentum, etc.) |
references/squad.md | Squad persistence, management, multi-squad, scoring rules |
references/schema.sql | Understanding database tables and columns |
references/html-output.md | Styling rules, color tokens, team colors, anti-patterns for HTML reports |
Squads are stored as markdown files in ~/.fplcopilot/squads/ — one file per squad. This enables multi-squad support (user's own team, friends' teams, draft plans).
Proactive persistence rules — the agent MUST follow these:
~/.fplcopilot/squads/. Ask for a name if unclear.~/.fplcopilot/squads/ for existing squad files first. List available squads if multiple exist.my-fpl-team.md, daves-team.md, wildcard-draft.md).Read references/squad.md for the full markdown format specification.
sync_metadata shows stale data (bootstrap > 6h, fixtures on match day > 2h), run the sync script first.~/.fplcopilot/squads/ before asking the user to re-share.-- Try exact web_name first, then partial, then full name
SELECT * FROM players WHERE web_name = 'Salah' COLLATE NOCASE;
SELECT * FROM players WHERE web_name LIKE '%salah%' COLLATE NOCASE;
SELECT * FROM players WHERE (first_name || ' ' || last_name) LIKE '%salah%' COLLATE NOCASE;
now_cost is in 0.1m units. 130 = £13.0m. Always display as £X.Xm.a=available, d=doubtful, i=injured, s=suspended, u=unavailable.sync.sh player <id> when the user asks about a specific player's match-by-match performance. Don't batch-fetch unless explicitly needed.templates/ — "plan gameweek" / "next gameweek team" → gameweek-report.html; "show/view my squad", formation, bench → squad-view.html; "compare transfer", out → in → transfer-comparison.html; "captain pick" with reasoning → captain-ranking.html; fixture run / FDR matrix → fixture-matrix.html — MUST produce the HTML file (saved to ~/.fplcopilot/reports/{YYYY-MM-DD}-{slug}.html) and report the path with an open <path> hint on macOS. Markdown is only for one-line / single-stat lookups, short reasoning, deadlines, price changes, or ≤3-row SQL results.npx claudepluginhub sugarforever/01coder-agent-skillsProvides football/soccer data across 13 leagues including standings, schedules, match stats, xG, transfers, and player profiles. Zero config, no API keys.
Provides football (soccer) data across 13 leagues — standings, schedules, match stats, xG, transfers, player profiles. Zero config, no API keys.
Routes football analytics requests to specialised sub-skills for data acquisition, wrangling, computation, analysis, visualisation, and learning. Handles setup and profile management.