From antigravity-awesome-skills
Provides a shared vocabulary and design principles for creating deep modules with clear interfaces and seams, useful when designing, refactoring, or improving code structure.
How this skill is triggered — by the user, by Claude, or both
Slash command
/antigravity-awesome-skills:codebase-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use when this workflow matches the user request: Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
Use when this workflow matches the user request: Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
Source: mattpocock/skills (MIT).
Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
Module — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.
Interface — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. Avoid: API, signature (too narrow — they refer only to the type-level surface).
Implementation — what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
Depth — leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.
Seam (Michael Feathers) — a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).
Adapter — a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).
Leverage — what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
Locality — what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
Deep module = small interface + lots of implementation:
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
└─────────────────────┘
Shallow module = large interface + little implementation (avoid):
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
When designing an interface, ask:
Good interfaces make testing natural:
Accept dependencies, don't create them.
// Testable
function processOrder(order, paymentGateway) {}
// Hard to test
function processOrder(order) {
const gateway = new StripeGateway();
}
Return results, don't produce side effects.
// Testable
function calculateDiscount(cart): Discount {}
// Hard to test
function applyDiscount(cart): void {
cart.total -= discount;
}
Small surface area. Fewer methods = fewer tests needed. Fewer params = simpler test setup.
interface keyword or a class's public methods: too narrow — interface here includes every fact a caller must know.npx claudepluginhub sickn33/antigravity-awesome-skills --plugin antigravity-bundle-aas-mobile-app-builderProvides shared vocabulary and principles for designing deep modules with small interfaces and rich implementations, improving testability and AI-navigability.
Provides a shared vocabulary and principles for designing deep modules—small interfaces with lots of implementation behind clean seams—to increase leverage, locality, and testability.
Finds deepening opportunities — refactors that transform shallow modules (complex interface, simple implementation) into deep modules (simple interface, rich implementation). Focuses on testability and AI-navigability.