From agentic-bundle-makepad-builder
Guides getting started with Makepad GUI framework: project setup, app structure, live_design!, app_main!, and basic event handling in Rust.
How this skill is triggered — by the user, by Claude, or both
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/agentic-bundle-makepad-builder:makepad-basicsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-01-19
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at the Rust makepad-widgets crate. Help users by:
live_design!, app_main!, or first-screen application wiring.Refer to the local files for detailed documentation:
./references/app-structure.md - Complete app boilerplate and structure./references/event-handling.md - Event handling patternsBefore answering questions, Claude MUST:
/sync-crate-skills makepad --force 更新文档"use makepad_widgets::*;
live_design! {
use link::theme::*;
use link::shaders::*;
use link::widgets::*;
App = {{App}} {
ui: <Root> {
main_window = <Window> {
body = <View> {
width: Fill, height: Fill
flow: Down
<Label> { text: "Hello Makepad!" }
}
}
}
}
}
app_main!(App);
#[derive(Live, LiveHook)]
pub struct App {
#[live] ui: WidgetRef,
}
impl LiveRegister for App {
fn live_register(cx: &mut Cx) {
crate::makepad_widgets::live_design(cx);
}
}
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
self.ui.handle_event(cx, event, &mut Scope::empty());
}
}
[package]
name = "my_app"
version = "0.1.0"
edition = "2024"
[dependencies]
makepad-widgets = { git = "https://github.com/makepad/makepad", branch = "dev" }
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
let actions = self.ui.handle_event(cx, event, &mut Scope::empty());
if self.ui.button(id!(my_button)).clicked(&actions) {
log!("Button clicked!");
}
}
}
// Get widget references
let label = self.ui.label(id!(my_label));
label.set_text("Updated text");
let input = self.ui.text_input(id!(my_input));
let text = input.text();
| Macro/Type | Description | Example |
|---|---|---|
live_design! | Defines UI in DSL | live_design! { App = {{App}} { ... } } |
app_main! | Entry point macro | app_main!(App); |
#[derive(Live)] | Derive live data | #[derive(Live, LiveHook)] |
WidgetRef | Reference to UI tree | #[live] ui: WidgetRef |
Cx | Context for rendering | fn handle_event(&mut self, cx: &mut Cx, ...) |
id!() | Widget ID macro | self.ui.button(id!(my_button)) |
| Platform | Requirements |
|---|---|
| macOS | Works out of the box |
| Windows | Works out of the box |
| Linux | apt-get install clang libaudio-dev libpulse-dev libx11-dev libxcursor-dev |
| Web | cargo install wasm-pack |
use makepad_widgets::*;live_design! macro for all UI definitionsLiveRegister and AppMain traitsid!() macro for widget referenceshandle_event methodnpx claudepluginhub sickn33/agentic-awesome-skills --plugin agentic-bundle-makepad-builder150plugins reuse this skill
First indexed Jun 3, 2026
Showing the 6 earliest of 150 plugins
Guides getting started with Makepad GUI framework: project setup, app structure, live_design!, app_main!, and basic event handling in Rust.
Generates and explains Makepad widget code for View, Button, Label, TextInput, and Image components. Includes patterns for styling and layout.
Routes Makepad 2.0 GUI questions to specialized skills and applies design anchors for architecture, component splitting, state management, data flow, and rendering.