Scores rendered interactive UIs against Nielsen's 10 heuristics, catching usability issues before shipping. Activates when a UI feels confusing or needs instruction walls.
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/agentic-awesome-skills:design-uxThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill when you need uX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish). Load with design when a UI "feels off", "sucks to use", is hard to learn, needs an instruction wall, or before shipping an interactive tool/editor/app. Scores the RENDERED UI against Nielsen's 10 +...
Use this skill when you need uX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish). Load with design when a UI "feels off", "sucks to use", is hard to learn, needs an instruction wall, or before shipping an interactive tool/editor/app. Scores the RENDERED UI against Nielsen's 10 +...
Usability ≠ aesthetics. design-system/design-spatial make it look right; this checks whether a first-timer can do the task without being told how. Use it whenever a UI "sucks to use," needs a paragraph of instructions, or before shipping anything interactive.
Never self-grade. The builder rationalizes its own UI. Render the live UI in its default first-load state (not a hand-arranged screenshot), capture an interaction trace of the primary task, and have a separate judge (a subagent/VLM that did NOT build it) score it. A described list of changes is not an audit — the audit is a fresh judge hunting for what's wrong on the real screen.
| # | Heuristic (Nielsen) | What to check in THIS UI |
|---|---|---|
| 1 | Visibility of system status | Every action has visible feedback; current state/selection/mode always legible; progress for slow ops. |
| 2 | Match the real world | Known metaphors & conventions (e.g. NLE: clips, trim handles, playhead) — not bespoke gestures users must learn. |
| 3 | User control & freedom | Undo/redo, cancel, clear exits from any state; reversible by default. |
| 4 | Consistency & standards | Same thing looks/behaves the same; platform conventions (⌘Z, Delete, drag-to-move) honored. |
| 5 | Error prevention | Invalid states made impossible; destructive actions confirmed or trivially undoable. |
| 6 | Recognition over recall | Options/affordances visible — no memorizing. An instruction wall is a failure of this heuristic: if you must explain scroll-to-zoom / drag-edge / double-click in prose, the affordance is missing. |
| 7 | Flexibility & efficiency | Defaults carry novices; shortcuts/accelerators for experts; sensible first-run with nothing configured. |
| 8 | Aesthetic & minimalist | Signal over chrome; no irrelevant elements competing; the primary surface carries the most visual weight. |
| 9 | Recognize/diagnose/recover from errors | Plain-language errors (not raw stderr), and a path out. |
| 10 | Help & documentation | Rarely needed if 1–9 hold; task-oriented, in-context, not a top-of-page lecture. |
Interaction add-ons (compose, don't restate):
(Tooltip / scroll-restore / idempotency from the Web Interface Guidelines, vercel-labs/web-interface-guidelines @ 4e799d4, 2026-04-06.)
A scored table — Heuristic | Finding (located) | Severity | Fix — then a prioritized fix list (blockers first). Severity: blocker = can't complete the task / actively misleading; major = slows or confuses; minor = polish.
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First indexed Jul 2, 2026
Scores rendered interactive UIs against Nielsen's 10 heuristics, catching usability issues before shipping. Activates when a UI feels confusing or needs instruction walls.
Conducts systematic UX audits using Jakob Nielsen's 10 usability heuristics to identify usability issues and prioritize improvements.
Evaluates user interfaces using Nielsen's 10 usability heuristics to identify violations like poor system status visibility, inconsistency, and error-prone designs. Reports severity, location, and fixes for UX reviews.