From unity3d-mcp
Expert instructions for importing, optimizing, and uploading VRM avatars to VRChat. Optimized for FastMCP 3.2.0 agentic workflows.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity3d-mcp:vrc-avatar-pipelineThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
This skill enables the automated transformation of VRM assets into VRChat-ready avatars using the `unity3d-mcp` VRM and VRChat managers.
This skill enables the automated transformation of VRM assets into VRChat-ready avatars using the unity3d-mcp VRM and VRChat managers.
import_vrm_avatar.check_univrm_installed.optimize_for_vrchat to the imported prefab.configure_unity_materials.vrchat_validate_avatar.vrchat_check_auth.upload_vrchat_avatar to your VRChat account.For high-performance avatars (Mobile/Quest):
optimize_textures.Status: ✅ SOTA v12.0 Compliant Author: Unity3D-MCP Intelligence
npx claudepluginhub sandraschi/unity3d-mcpCreates bite-sized, testable implementation plans from specs or requirements, with file structure and task decomposition. Activates before coding multi-step tasks.