From apple-skills
Implements modern Apple design language features: Liquid Glass .glassEffect() in SwiftUI/AppKit, spring animations, PhaseAnimator, KeyframeAnimator, SF Symbol effects, view/matched geometry transitions.
How this skill is triggered — by the user, by Claude, or both
Slash command
/apple-skills:designThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Skills for implementing Apple's modern design systems across platforms.
Skills for implementing Apple's modern design systems across platforms.
Use this skill when the user:
Comprehensive Liquid Glass implementation for iOS 26+, macOS 26+.
.glassEffect() APINSGlassEffectViewSwiftUI animation patterns for iOS 13–18+.
~/Downloads/docs/SwiftUI-Implementing-Liquid-Glass-Design.md or ~/Downloads/docs/AppKit-Implementing-Liquid-Glass-Design.md exists, read it for extra detail; skip silently if absent.npx claudepluginhub rshankras/claude-code-apple-skills --plugin apple-skillsImplements Apple's Liquid Glass design and HIG for native macOS/iOS SwiftUI apps using materials, glass effects, cards, rows, badges, SF Symbols, and system spacing/typography/colors.
Implements Apple's Liquid Glass design system for iOS 26+/iPadOS 26+, covering SwiftUI glassEffect, NSGlassEffectView, glass morphing transitions, and UIKit migration patterns.
Build and migrate iOS, macOS, iPadOS, watchOS, tvOS, and visionOS apps with Apple's Liquid Glass design system (iOS 26+, macOS 26 Tahoe+). Use when creating new SwiftUI apps targeting Apple's 2025+ platforms, migrating existing apps to Liquid Glass, applying .glassEffect(), .backgroundExtensionEffect(), .buttonStyle(.glass), GlassEffectContainer, glass toolbars, glass tab bars, glass sheets, or any Liquid Glass UI work. Also use when the user asks about modern Apple design, navigation patterns with glass, or SwiftUI best practices for the latest OS versions.