From gamestack
Use when keeping AI-authored or procedurally-generated content coherent at scale — single voice across a corpus, a machine-readable lore bible with a "never violate" list, generate-then-rationalize causation, recurring thematic domains so generated figures cohere into arcs, the oatmeal/sameness problem, and the self-review pass that flags drift and duplication. The crux skill for headless / AI-authored games. Triggers on "AI-authored content", "keep it coherent", "single voice", "lore bible", "the LLM contradicts itself", "10,000 bowls of oatmeal", "generated content feels samey", "self-review pass", "narrative consistency at scale".
How this skill is triggered — by the user, by Claude, or both
Slash command
/gamestack:ai-authored-content-coherenceThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
How to keep content an AI or procedural engine generates **coherent at scale** — one voice, no retcons, figures and events that cohere into arcs rather than dissolving into interchangeable mush. This is the crux discipline for a headless / AI-authored game, and it is **the least solved** — treat its rules as engineering hypotheses to de-risk early, not settled law.
How to keep content an AI or procedural engine generates coherent at scale — one voice, no retcons, figures and events that cohere into arcs rather than dissolving into interchangeable mush. This is the crux discipline for a headless / AI-authored game, and it is the least solved — treat its rules as engineering hypotheses to de-risk early, not settled law.
This skill owns coherence of generated content (mostly non-visual). Adjacent siblings:
procedural-generationprocgen-review (this skill's self-review pass is that gate)art-direction-and-readabilityworldbuilding-and-lorenarrative-and-quest-designGUIDE.md — the why, with exemplars and citations. Heavily flagged: this topic's verification phase largely failed (session limit), so nearly all rules are sourced but unverified. The sources themselves are strong (Compton; Grinblat & Bucklew / Caves of Qud; LLM-consistency papers).CHECKLIST.md — the what to do: Do/Don't plus "Test for" criteria for a generator, a corpus, and a self-review pass.Mathematical uniqueness is not perceived variety. A generator can emit endless mathematically-distinct artifacts that players still read as one undifferentiated mass (the "10,000 bowls of oatmeal"). Coherence-at-scale is won by a shared voice + a never-violate fact bible + recurring thematic domains + an explicit self-review pass — and even then, coherence at full open-world scale is unsolved. De-risk with the oatmeal/fanfic tests from day one.
⚠️ Verification note: Built from a deep-research pass whose verification phase was cut short by a session limit; the synthesis step also partly failed. Almost every rule here is sourced but unverified — strong, well-cited defaults that should be re-verified, not treated as confirmed. See the banner in GUIDE.md.
Start with GUIDE.md, then apply CHECKLIST.md.
npx claudepluginhub rondorkerin/gamestack --plugin gamestackGuides completion of development work by verifying tests, detecting environment, and presenting structured options for merge, PR, or cleanup.
Enforces test-driven development: write failing test first, then minimal code to pass. Use when implementing features or bugfixes.
Guides creation and editing of skills using test-driven development with pressure scenarios and subagents to verify agent compliance.