From game-studio
Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-studio:game-playtestThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill to test browser games the way players experience them: through boot, input, scene transitions, HUD readability, and visual state changes. Prefer browser automation and screenshot review when the project supports it.
Use this skill to test browser games the way players experience them: through boot, input, scene transitions, HUD readability, and visual state changes. Prefer browser automation and screenshot review when the project supports it.
Lead with findings. Keep each finding concrete:
../web-game-foundations/SKILL.md../game-ui-frontend/SKILL.md../../references/webgl-debugging-and-performance.md../../references/playtest-checklist.mdnpx claudepluginhub robinebers/converted-plugins --plugin game-studioCreates structured, bite-sized implementation plans from specs or requirements before writing code. Useful for breaking down multi-step tasks into testable steps with file structure and task boundaries.