From rmyndharis-antigravity-skills
Provides production patterns for Unity's DOTS (ECS, Jobs, Burst) for high-performance data-oriented game development. Use when optimizing CPU-bound game logic or managing large entity counts.
How this skill is triggered — by the user, by Claude, or both
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/rmyndharis-antigravity-skills:unity-ecs-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed patterns and examples.npx claudepluginhub rmyndharis/antigravity-skillsProvides production patterns for Unity's Data-Oriented Technology Stack (DOTS) including ECS, Job System, and Burst Compiler.
Provides production patterns for Unity's DOTS (ECS, Job System, Burst Compiler) to build high-performance games with large entity counts.
Unity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs system, or Burst Compiler. Covers Entities, IComponentData, ISystem, EntityManager, baking, Jobs, and Burst. Based on Unity 6.3 LTS documentation.