From rmyndharis-antigravity-skills
Production patterns for Godot 4.x game development with GDScript, covering signals, scenes, state machines, and optimization.
How this skill is triggered — by the user, by Claude, or both
Slash command
/rmyndharis-antigravity-skills:godot-gdscript-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed patterns and examples.npx claudepluginhub rmyndharis/antigravity-skillsTeaches Godot 4 GDScript patterns for signals, scenes, state machines, and optimization. Use when building Godot games or implementing game systems.
Provides Godot 4 GDScript patterns for signals, scenes, state machines, and optimization. Use when building Godot games or learning best practices.
Provides expert guidance on Godot 4 game development with GDScript, node/scene architecture, signals, and engine-native patterns. Useful for building games from prototypes to production.