From MonoFSM Framework
Draws debug lines, spheres, cubes, and text in Unity's Scene/Game View using MonoGizmoUtility. Useful for visualizing game logic during development.
How this skill is triggered — by the user, by Claude, or both
Slash command
/monofsm:GizmosThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
MonoFSM 的除錯繪製工具,核心實作在 `0_MonoDebug/Gizmo/MonoGizmoUtility.cs`(相對於 MonoFSM repo 根目錄;在母專案情境下為 `MonoFSM/0_MonoDebug/Gizmo/MonoGizmoUtility.cs`)。
MonoFSM 的除錯繪製工具,核心實作在 0_MonoDebug/Gizmo/MonoGizmoUtility.cs(相對於 MonoFSM repo 根目錄;在母專案情境下為 MonoFSM/0_MonoDebug/Gizmo/MonoGizmoUtility.cs)。
請直接閱讀該檔案了解可用的繪製 API 與用法。
npx claudepluginhub red-candle-games-co-ltd/monofsm --plugin monofsmUnity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gizmos, Handles, menu items, or editor extensions. Covers SerializedObject/SerializedProperty pattern, AssetDatabase, and editor-only code with #if UNITY_EDITOR. Based on Unity 6.3 LTS documentation.
Guides Unity development across platforms with patterns for MonoBehaviours, DOTS/ECS, ScriptableObjects, prefabs, and performance optimization. Useful when building or debugging Unity games.
Controls the Unity Editor from the terminal via the `ucp` CLI. Automates scenes, GameObjects, assets, builds, tests, packages, and profiling over a WebSocket/JSON-RPC bridge.