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From bmad
Implements user intents, GDD requirements, stories, bug fixes, or changes by generating clean code artifacts matching game project architecture, patterns, and conventions. Use for building, fixing, tweaking, refactoring game code.
npx claudepluginhub urso/claudev --plugin bmadHow this skill is triggered — by the user, by Claude, or both
Slash command
/bmad:gds-quick-dev-new-previewThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Follow the instructions in [workflow.md](workflow.md).
Generates clean code artifacts implementing user intents, requirements, stories, bug fixes, or changes while following project's architecture, patterns, and conventions. Use for building, fixing, tweaking, refactoring, adding, or modifying code.
Guides developers on finding, invoking, and mandating GodotPrompter skills across Claude Code, Copilot CLI, Gemini CLI, and Cursor for Godot 4.x GDScript/C# projects.
Orchestrates the full game-dev pipeline from brainstorm to ship, delegating to specialist skills with explicit checkpoints. Trigger on 'make me a game' or 'build a game'.
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Follow the instructions in workflow.md.