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From bmad
Plans UX patterns and design specifications for game UI/HUD elements. Useful for developers planning game interfaces.
npx claudepluginhub urso/claudev --plugin bmadHow this skill is triggered — by the user, by Claude, or both
Slash command
/bmad:gds-create-ux-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Follow the instructions in [workflow.md](workflow.md).
steps/step-01-init.mdsteps/step-01b-continue.mdsteps/step-02-discovery.mdsteps/step-03-core-experience.mdsteps/step-04-emotional-response.mdsteps/step-05-inspiration.mdsteps/step-06-design-system.mdsteps/step-07-defining-experience.mdsteps/step-08-visual-foundation.mdsteps/step-09-design-directions.mdsteps/step-10-user-journeys.mdsteps/step-11-component-strategy.mdsteps/step-12-ux-patterns.mdsteps/step-13-responsive-accessibility.mdsteps/step-14-complete.mdux-design-template.mdPlans UX patterns and design specifications. Useful for requests like 'create UX design', 'UX specifications', or 'help plan the UX'.
Use when building ANY user interface - web app, game, CLI, dashboard, landing page, or component - ensures all UI output references documented UX patterns instead of generating from assumptions, preventing the amateur look of AI-generated UI
Defines UI/UX interfaces, wireframes, design system tokens, navigation flows, and accessibility. Use for interface decisions, responsive layout, and prototyping.
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Follow the instructions in workflow.md.