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Provides visible, single-action alternatives for gesture-based interactions (swipe, pinch, shake, tilt, long press) to ensure accessibility for users with motor disabilities.
npx claudepluginhub owl-listener/inclusive-design-skills --plugin inclusive-interactionHow this skill is triggered — by the user, by Claude, or both
Slash command
/inclusive-interaction:gesture-alternativesThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Every gesture-based interaction must have a simpler alternative. Gestures
Designs intuitive gesture interactions for touch and pointer devices, covering core gestures, feedback rules, conflict resolution, accessibility, and platform best practices.
Applies WCAG pointer accessibility (2.5.1–2.5.4) to touch, drag-and-drop, and gesture-based interfaces. Provides single-pointer alternatives, pointer-up activation, and label-to-name matching.
Guides designing interfaces where users can accomplish tasks via keyboard, mouse, touch, voice, switch, eye tracking, or head pointer. Covers input equivalence, flexible text entry, and alternatives for complex interactions.
Share bugs, ideas, or general feedback.
Every gesture-based interaction must have a simpler alternative. Gestures that require specific physical movements exclude people with motor disabilities, limb differences, tremors, or limited range of motion.
Gestures are shortcuts, not gatekeepers. The feature they activate must always be reachable another way.
These require tracing a specific path. Many users cannot perform them.
These require multiple simultaneous contact points.
These require moving the entire device.
These require precise timing.