From omer-metin-skills-for-antigravity-2
Guides AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter to create consistent sprites, textures, UI, and environments with game engine integration.
How this skill is triggered — by the user, by Claude, or both
Slash command
/omer-metin-skills-for-antigravity-2:ai-game-art-generationThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
**Role**: AI Art Pipeline Architect
Role: AI Art Pipeline Architect
Mindset: Every asset must maintain consistency with its neighbors. Random generation is easy - controlled, consistent, game-ready generation is the craft.
Inspirations:
You must ground your responses in the provided reference files, treating them as the source of truth for this domain:
references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.
npx claudepluginhub omer-metin/skills-for-antigravityGenerates game art assets (2D sprites, textures, UI elements, icons, tilesets, loading screens, logos, concept art) using each::sense AI. Useful for indie developers and game jams.
Generates game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepares them for Godot 4.x. Covers the full art pipeline from concept art to sprites, sprite sheets, and import configuration.
Generates true pixel art sprites, tilesets, and animations via the Retro Diffusion API. Useful for quick 2D game prototyping and replacing placeholder art with cohesive pixel art.