From unity-coding-skills
Provides coding guidelines for Unity projects. Loads automatically when writing, creating, editing, or modifying code files to enforce project conventions.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-coding-skills:code-writing-guideThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Guide for writing code in Unity projects.
Guide for writing code in Unity projects.
unity_play_control tool first — Play Mode may skip recompilation, leaving stale code active..meta files. Unity editor creates them automatically..unity) or prefab (.prefab) files, use the edit-scene skill.GameObject.name; otherwise, automated tests cannot identify a specific instance. Use a concrete name (e.g., "<PrefabName>(Hero)") or append an index (e.g., "<PrefabName>(0)").Read the appropriate resource file based on the situation:
${CLAUDE_SKILL_DIR}/resources/coding-guideline.md${CLAUDE_SKILL_DIR}/resources/unity-modern-guidelines.md${CLAUDE_SKILL_DIR}/resources/unity-event-functions.md${CLAUDE_SKILL_DIR}/resources/unity-references.md${CLAUDE_SKILL_DIR}/resources/diagnostics-review-feedback.mdnpx claudepluginhub nowsprinting/unity-coding-skills --plugin unity-coding-skillsGuides Unity development across platforms with patterns for MonoBehaviours, DOTS/ECS, ScriptableObjects, prefabs, and performance optimization. Useful when building or debugging Unity games.
Validates Unity C# scripts for best practices, performance patterns like component caching and StringBuilder use, and Unity conventions. Use when reviewing or checking code quality.
Apply Unity-specific C# standards that preserve readability, testability, and safe engine integration.