Generate textures for ZX 3D meshes using Python + NumPy + FastNoiseLite. **Triggers:** "generate texture", "procedural texture", "noise pattern", "MRE texture", "albedo", "matcap", "seamless texture". **Before generating:** Check `.studio/visual-style.md` for project style specs. **Load references when:** - Render modes (0-3), MRE/SSE → `references/render-modes.md` - Noise algorithms → `references/noise-algorithms.md` - Material recipes → `references/material-recipes.md` - Matcap library → `references/matcap-generation.md` - Layer composition → `references/layer-system.md` - Atlas packing → `references/atlas-packing.md` - Seamless tiling → `references/seamless-textures.md` - Project structure → `generator-patterns` skill **Related skills:** - NORMAL MAPS: `procedural-normal-maps` - UV-AWARE TEXTURING: `mesh-texturing-workflows` - 2D SPRITES: `procedural-sprites`
/plugin marketplace add nethercore-systems/nethercore-ai-plugins/plugin install zx-procgen@nethercore-ai-pluginsThis skill inherits all available tools. When active, it can use any tool Claude has access to.
examples/brick.texture.spec.pyexamples/wood.texture.spec.pyreferences/albedo-generation.mdreferences/alpha-dither.mdreferences/atlas-packing.mdreferences/layer-system.mdreferences/matcap-generation.mdreferences/material-recipes.mdreferences/mre-sse-generation.mdreferences/noise-algorithms.mdreferences/render-modes.mdreferences/seamless-textures.mdreferences/texture-api.mdGenerate game-ready textures using Python with Pillow, NumPy, and FastNoiseLite.
pip install pillow numpy pyfastnoiselite
| Mode | Maps | Use Case |
|---|---|---|
| 0 | Albedo | UI, sprites, flat-shaded |
| 1 | Albedo + Matcaps | Stylized toon |
| 2 | Albedo + MRE | Modern PBR |
| 3 | Albedo + SSE + Specular | Retro PS1/N64 |
See references/render-modes.md for complete mode documentation.
Create a texture spec under .studio/specs/textures/ and run the unified generator.
| Algorithm | Best For |
|---|---|
| Perlin | Smooth organic patterns |
| Simplex | Faster Perlin, fewer artifacts |
| Cellular | Cells, cracks, scales |
| Value | Hard-edged noise |
| Fractal FBM | Complex organic detail |
See references/noise-algorithms.md for complete reference.
1. BASE: Solid color + subtle noise
2. DETAIL: Perlin/Simplex overlay
3. FEATURES: Scratches, cracks, grain
4. WEATHERING: Rust, stains, dust
5. FINAL: Contrast, color grading
See references/layer-system.md for layer system details.
Create .spec.py files for deterministic generation:
TEXTURE = {
"texture": {
"name": "wood_plank",
"size": [256, 256],
"layers": [
{"type": "solid", "color": 0.5},
{"type": "wood_grain", "ring_count": 12, "blend": "multiply"},
{"type": "noise", "noise_type": "perlin", "scale": 0.15, "opacity": 0.3}
],
"color_ramp": ["#4A3728", "#6B4423", "#8B4513"]
}
}
Run: python .studio/generate.py --only textures
Layer types: solid, noise, gradient, wood_grain, brick, checkerboard, stripes
Blend modes: normal, multiply, add, screen, overlay, soft_light
| Constraint | Limit |
|---|---|
| Max resolution | 512 x 512 |
| Sizes | Power of 2 |
| VRAM budget | 4MB total |
.studio/specs/textures/
├── wood_plank.spec.py
└── metal_brushed.spec.py
generated/textures/
├── wood_plank.png
└── metal_brushed.png
See generator-patterns skill for full project setup.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.
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This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.