Procedural asset generation for Nethercore ZX. Generate 3D meshes via Blender bpy headless scripting (hard surface, organic, metaballs, skin modifier, SDF pipeline), textures (Albedo, MRE, SSE, Matcaps, Normal Maps), 2D sprites (pixel art, tilesets, UI elements), skeletal animations (walk cycles, attacks, IK), rigid body animations (vehicles, robots), and high-quality audio. Supports tangent export for normal mapping, BC5 compression, and height-to-normal conversion. Generators run via nether.toml build.script, output to assets/ directory, and are bundled into ROMs. Includes visual style guide for AI-first creative workflows. Fully supports ZX GPU skinning, render modes 0-3, dither transparency, normal maps, and the nether-cli asset pipeline.
/plugin marketplace add nethercore-systems/nethercore-ai-plugins/plugin install zx-procgen@nethercore-ai-pluginsComprehensive toolkit for developing Claude Code plugins. Includes 7 expert skills covering hooks, MCP integration, commands, agents, and best practices. AI-assisted plugin creation and validation.
Interactive learning mode that requests meaningful code contributions at decision points (mimics the unshipped Learning output style)
Implementation of the Ralph Wiggum technique - continuous self-referential AI loops for interactive iterative development. Run Claude in a while-true loop with the same prompt until task completion.
Comprehensive PR review agents specializing in comments, tests, error handling, type design, code quality, and code simplification