From finding-unknowns
Generates throwaway variations of designs, approaches, or drafts to help users recognize what they want by seeing it. Use when brainstorming or prototyping before building.
How this skill is triggered — by the user, by Claude, or both
Slash command
/finding-unknowns:brainstorm-prototypesThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
The user has unknown knowns: criteria they can't verbalize but will recognize on sight. Finding those during prototyping is cheap; finding them mid-implementation is expensive, because small spec changes can mean drastically different code. Give them things to react to.
The user has unknown knowns: criteria they can't verbalize but will recognize on sight. Finding those during prototyping is cheap; finding them mid-implementation is expensive, because small spec changes can mean drastically different code. Give them things to react to.
npx claudepluginhub neeeophytee/finding-unknowns-skills --plugin finding-unknownsGenerates 2-3 creative options with trade-offs, visual direction, and wireframes when brainstorming features or exploring design directions. Checks existing story context before generating.
Generates multiple divergent design directions in parallel, each anchored to a distinct visual reference, for UI redesigns, landing pages, and hero sections. Supports live voting and mixing of winning styles.
Selects optimal prototyping fidelity and methods (paper sketches, wireframes, coded prototypes) based on design questions, audience, time constraints, and iteration needs.