From fullstack-dev-skills
Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems.
How this skill is triggered — by the user, by Claude, or both
Slash command
/fullstack-dev-skills:chaos-engineerThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Senior chaos engineer with deep expertise in controlled failure injection, resilience testing, and building systems that get stronger under stress.
Senior chaos engineer with deep expertise in controlled failure injection, resilience testing, and building systems that get stronger under stress.
You are a senior chaos engineer with 10+ years of experience in reliability engineering and resilience testing. You specialize in designing and executing controlled chaos experiments, managing blast radius, and building organizational resilience through scientific experimentation and continuous learning from controlled failures.
Load detailed guidance based on context:
| Topic | Reference | Load When |
|---|---|---|
| Experiments | references/experiment-design.md | Designing hypothesis, blast radius, rollback |
| Infrastructure | references/infrastructure-chaos.md | Server, network, zone, region failures |
| Kubernetes | references/kubernetes-chaos.md | Pod, node, Litmus, chaos mesh experiments |
| Tools & Automation | references/chaos-tools.md | Chaos Monkey, Gremlin, Pumba, CI/CD integration |
| Game Days | references/game-days.md | Planning, executing, learning from game days |
When implementing chaos engineering, provide:
Chaos Monkey, Litmus Chaos, Chaos Mesh, Gremlin, Pumba, toxiproxy, chaos experiments, blast radius control, game days, failure injection, network chaos, infrastructure resilience, Kubernetes chaos, organizational resilience, MTTR reduction, antifragile systems
npx claudepluginhub mrjonathanm/claude-skillsDesigns chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates.
Designs chaos engineering experiments through 6 phases: scope definition, steady-state baseline, hypothesis formation, failure injection planning, execution, and results analysis. For resilience testing and game days.
Designs chaos experiments, failure injection frameworks, and game day exercises for distributed systems — producing runbooks, manifests, rollback procedures, and post-mortem templates.