Help us improve
Share bugs, ideas, or general feedback.
Plans and implements cinematic content (cutscenes, in-engine cinematics) while maintaining gameplay flow, performance, and content maintainability. Coordinates camera, animation, audio, subtitles, and transitions.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeHow this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:cinematic-pipelineThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Plan and implement cinematic content without breaking gameplay flow, performance, or content maintainability.
Generates non-interactive cutscene clips — opening scenes, story beats, character intros, endings — by locking the look with a reference image, image-to-video for 5-10s shots, optional TTS dialogue, and wiring as a VideoStreamPlayer with fade transitions.
Orchestrates story-to-video pipeline: breaks text into scenes, generates consistent Z-Image hero/refs + Qwen Edit frames, WAN FLF clips, ffmpeg concatenation.
Defines VFX authoring rules balancing readability, style fit, and performance. Use when building combat/interaction effects or when VFX cost or readability degrades.
Share bugs, ideas, or general feedback.
Plan and implement cinematic content without breaking gameplay flow, performance, or content maintainability.