Classify bugs by player impact, reproducibility, severity, and milestone risk so the team fixes the right things first.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:bug-triageThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Classify bugs by player impact, reproducibility, severity, and milestone risk so the team fixes the right things first.
Classify bugs by player impact, reproducibility, severity, and milestone risk so the team fixes the right things first.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeReproduces bug reports, assesses severity and priority, captures environment context, and assigns them before diagnosis begins.
Triages crashes from QA and live builds: clusters similar incidents, assesses symbol quality and reproducibility, assigns owners, and tracks release blockers.
Takes a free-form bug report, localises the suspected code, captures a reproducer, and emits a groomed bug task with a regression-test acceptance criterion. Trigger when a user reports a bug or pastes a stack trace.