Help us improve
Share bugs, ideas, or general feedback.
From forge-design
GodBlade AI 이미지 생성 주 진입점. orchestrator.sh + nanobanana-wrapper.py (gpt-image-1 primary, nano-banana fallback) + path-safe-storage.sh + quality-check.py 래핑. Use for: (1) GodBlade game asset 이미지 생성, (2) 카테고리별 AI 이미지 생성 (character/monster/ui/background/effect), (3) /image-orchestrate <category> <name> <description> 호출. SKIP: 비-GodBlade 이미지, 일반 AI 이미지 생성 (/generate-image 사용).
npx claudepluginhub moongci38-oss/forge-plugins --plugin forge-designHow this skill is triggered — by the user, by Claude, or both
Slash command
/forge-design:image-orchestrateThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
GodBlade AI 이미지 생성 오케스트레이터.
Creates p5.js generative art with seeded randomness, noise fields, and interactive parameter exploration. Use for algorithmic art, flow fields, or particle systems.
Share bugs, ideas, or general feedback.
GodBlade AI 이미지 생성 오케스트레이터.
ORCH_TOKEN=<secret> # orchestrator.sh HMAC gate
ASSETS_ROOT=/mnt/e/new_workspace/god_Sword/src/client/Assets
# 기본 생성
/image-orchestrate character warrior-01 "armored warrior, sword raised"
# dry-run (경로 검증만, 이미지 생성 X)
/image-orchestrate background forest-01 "enchanted forest" --dry-run
ORCH_HMAC=$(echo -n "${ORCH_TOKEN}$(date +%Y%m%d)" | sha256sum | awk '{print $1}')ORCH_HMAC=$ORCH_HMAC bash ${FORGE_OUTPUTS:-$HOME/forge-outputs}/11-platform/pipelines/forge-dev/game-image-mvp/orchestrator.sh <category> <name> <description>no text, no watermark, no labels, no overlay text, no brand name, no game title 자동 포함.
ASSETS_ROOT/GraphicResource/AI_Generated/
├── Characters/ ← character
├── Monsters/ ← monster
├── UI/ ← ui
├── Backgrounds/ ← background
└── Effects/ ← effect
본 스킬 이미지 생성 완료 후 quality-check.py 자동 평가 → eval_cases.jsonl 누적.