From prompt-to-asset
Generates app icons for iOS, Android, PWA, and visionOS from a single master, handling platform-specific requirements like safe zones, alpha, and adaptive icons.
How this skill is triggered — by the user, by Claude, or both
Slash command
/prompt-to-asset:app-iconThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
| Platform | Size/format | Transparency | Safe zone |
| Platform | Size/format | Transparency | Safe zone |
|---|---|---|---|
| iOS App Store | 1024×1024 PNG, no alpha | opaque | squircle mask applied by OS; keep subject in 824px center |
| iOS device | 180, 167, 152, 120, 87, 80, 76, 60, 58, 40, 29, 20 (@1x, @2x, @3x) | opaque | same |
| iOS 18 dark / tinted | Icon Composer layered source | per-layer | same |
| Android adaptive | 108 dp foreground + 108 dp background; 72 dp visible safe zone | FG yes / BG no | 72 dp of 108 dp |
| Android 13 monochrome | themed drawable | yes | same |
| Google Play | 512×512 PNG, no alpha | opaque | — |
| PWA | 192, 512 any; 512 maskable | maskable: opaque + 80% safe zone | 80% of 512 for maskable |
| visionOS | 3× 1024² PNGs (parallax layers) | per-layer | — |
Never generate per-platform. Always: one 1024² RGBA master → deterministic fan-out.
skills/logo/SKILL.md) — no text; subject-only.pipeline/export.ts::exportAppIconBundle (pure sharp — no external CLI dependency):
AppIcon.appiconset/Contents.json + every required PNG (iPhone/iPad/Mac/Watch/marketing). 1024 marketing variant flattened onto brand primary color (App Store rejects alpha). iOS 18 dark/tinted appearances emitted when ios_18_appearances: true.mipmap-{mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi}/ic_launcher.png + mipmap-anydpi-v26/ic_launcher.xml pointing to ic_launcher_foreground + ic_launcher_background + ic_launcher_monochrome (foreground-derived via greyscale+threshold; the final themed-icon result should still be audited manually for complex marks).192.png, 512.png, 512-maskable.png (80% safe-zone padding) + manifest-snippet.json.master.png + a README describing the 3-layer parallax split that Xcode's Reality Composer Pro or a manual Photoshop step produces..ico (16/32/48 multi-res) via optional png-to-ico; falls back to separate PNGs with a warning if the dep is absent.A [flat vector | isometric 3D | glyph | soft gradient] app icon representing [SUBJECT, concrete noun phrase].
Bold, memorable silhouette. High contrast.
Subject fills 70-80% of frame, centered.
No text, no labels, no wordmark.
Palette: [#primary, #secondary, #accent].
Solid pure white background.
1:1 square, 1024x1024.
For platform styling: iOS-style rounded square backdrop or Android-style adaptive foreground on transparent can be added to steer, but the mark should be subject-only — backdrop is applied deterministically in export.
Heuristic (see Open Question G11 in SYNTHESIS.md): sharp(foreground).greyscale().threshold(128).tint('#000'). Works for bold single-subject marks; audit visually for complex marks.
app-icon/
├── master.png # 1024² RGBA
├── ios/AppIcon.appiconset/ # Contents.json + all sizes
├── ios/AppIcon-1024-opaque.png # App Store marketing
├── android/mipmap-*/ic_launcher.png
├── android/mipmap-anydpi-v26/ic_launcher.xml
├── android/drawable/ic_launcher_{foreground,background,monochrome}.png
├── pwa/{192,512,512-maskable}.png
├── pwa/manifest-snippet.json
├── visionos/{front,middle,back}.png # if parallax
└── meta.json
npx claudepluginhub mohamedabdallah-14/prompt-to-assetCreates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.