From mimir-dm
Audits treasure and magic item placement across campaign modules and character inventories to flag wealth imbalances, rarity mismatches, and loot gaps.
npx claudepluginhub mimir-dm/mimir --plugin mimir-dmThis skill uses the workspace's default tool permissions.
Analyze treasure and magic item distribution across the campaign to ensure appropriate wealth and power progression. Identify modules with no loot, excessive rewards, or missing item types.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Analyze treasure and magic item distribution across the campaign to ensure appropriate wealth and power progression. Identify modules with no loot, excessive rewards, or missing item types.
list_modules()
# For each module:
get_module_details(module_id)
# Extract: module_items (loot), monsters (for hoard context)
# Check campaign-level documents for treasure references
list_documents() # omit module_id for campaign-level docs
list_characters(character_type: "npc")
# For each NPC:
get_character(character_id)
get_character_inventory(character_id)
# Extract: inventory items that might be loot
list_characters(character_type: "pc")
# For each PC:
get_character_inventory(character_id)
# Extract: items already awarded to players
For each item found:
search_catalog(category: "item")(name: item_name)
Extract rarity, type (weapon, armor, wondrous, etc.), attunement requirement, and value.
Calculate:
| Issue | Description |
|---|---|
| Loot Desert | Module has no treasure defined |
| Gold Flood | Far exceeds level-appropriate wealth |
| Attunement Overload | Too many attunement items (limit: 3) |
| Type Gap | No weapons, or no armor, or no caster items |
| Rarity Mismatch | Legendary item at level 3 |
| Consumable Drought | No potions/scrolls for resource recovery |
# Treasure Audit: [Campaign Name]
## Summary
- Total modules: [X]
- Modules with loot: [Y]
- Total magic items: [Z]
- Estimated gold value: [N] gp
## Magic Item Distribution
### By Rarity
| Rarity | Count | Expected (Tier [X]) |
|--------|-------|---------------------|
| Common | [N] | [Expected] |
| Uncommon | [N] | [Expected] |
| Rare | [N] | [Expected] |
| Very Rare | [N] | [Expected] |
| Legendary | [N] | [Expected] |
### By Type
| Type | Count | Gap? |
|------|-------|------|
| Weapons | [N] | [Yes/No] |
| Armor | [N] | [Yes/No] |
| Wondrous | [N] | [Yes/No] |
| Consumables | [N] | [Yes/No] |
### Attunement Load
- Items requiring attunement: [N]
- If all found: [X] attunement slots needed
- Assessment: [OK / Overloaded]
## Module Breakdown
| Module | Gold | Magic Items | Issues |
|--------|------|-------------|--------|
| [Name] | [X] gp | [List] | [Issues] |
## Loot Deserts (No Treasure)
- [Module]: No loot defined
- Suggestion: Add [appropriate items] based on CR [X] monsters
## Balance Concerns
- [Module]: [Issue description]
- Suggestion: [Fix]
## Recommendations
### Missing Item Types
- Campaign needs more [type] items
- Suggested additions:
- [Item] (search: `search_catalog(category: "item")(item_type: "X", rarity: "Y")`)
### Rarity Adjustments
- [Module] has [rarity] items too early
- Consider replacing with: [alternatives]
add_item_to_moduleFor gold-by-level guidelines and magic item tier expectations, see references/5e-treasure-guidelines.md.