From chaos-engineering-resilience
Facilitate a game day end to end — the scenario, the roles (facilitator / operators / observers / scribe), the comms plan, the abort criteria, a scoring rubric, and the follow-up remediation backlog. Game days test PEOPLE and RUNBOOKS under a controlled failure, not just systems — the cheapest way to find the org's real failure modes. Reach for this when the user asks 'run us a game day for X', 'how do we do a failure drill', or 'test our on-call/runbooks against an outage'. Driven by `chaos-experiment-engineer`; the `resilience-architect` is consulted on prerequisites + remediation.
How this skill is triggered — by the user, by Claude, or both
Slash command
/chaos-engineering-resilience:plan-game-dayThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> **Invoked by:** `chaos-experiment-engineer` (primary — facilitates). The `resilience-architect` is consulted on the maturity prerequisites and owns the design items in the remediation backlog.
Invoked by:
chaos-experiment-engineer(primary — facilitates). Theresilience-architectis consulted on the maturity prerequisites and owns the design items in the remediation backlog.When to invoke: "run us a game day for the checkout path"; "do a failure drill"; "test our on-call + runbooks against a simulated outage"; any exercise whose goal is the humans-and-runbooks response, not just a system's behavior.
Output: a game-day plan — scenario, roles, comms, abort criteria, scoring rubric, and a ranked follow-up remediation backlog — with the systems findings and the people/runbook findings both captured.
../../knowledge/chaos-engineering-resilience-decision-tree.md Tree A: steady-state observability, defined SLOs, and a ready on-call. A game day without these tests nothing but chaos — send it back to observability-sre first if they're missing.run-chaos-experiment apply.resilience-architect; a missing signal/alert → observability-sre. Capture the systems side in ../../templates/chaos-experiment-plan.md and feed the design gaps to ../../templates/resilience-review-checklist.md.User: "We've never actually tested what happens if our primary region goes down. We think we have failover but nobody's exercised it. Run us a game day."
resilience-architect first.)resilience-architect: lower TTL / pre-warm standby, tie to the RTO target). People/runbooks — the runbook pointed at a decommissioned dashboard, and the person with failover permissions was on PTO with no backup. The people/runbook gaps were the expensive ones — exactly what a game day exists to surface.resilience-architect); fix + rehearse the failover runbook (platform team); add a permissions backup (on-call process); add a failover-duration alert (observability-sre).resilience-architect and signal gaps to observability-sre.../../knowledge/chaos-engineering-resilience-patterns-2026.md.Guides completion of development work by verifying tests, detecting environment, and presenting structured options for merge, PR, or cleanup.
Enforces test-driven development: write failing test first, then minimal code to pass. Use when implementing features or bugfixes.
Guides creation and editing of skills using test-driven development with pressure scenarios and subagents to verify agent compliance.
npx claudepluginhub mcorbett51090/ravenclaude --plugin chaos-engineering-resilience