How this skill is triggered — by the user, by Claude, or both
Slash command
/remix:phaser-2d-arcadeThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill when a user asks for a Phaser browser game, especially for fast single-file 2D gameplay loops.
Use this skill when a user asks for a Phaser browser game, especially for fast single-file 2D gameplay loops.
assets/starter-single-file.html.boot -> preload -> create -> update.references/sdk-integration.md.gameOver, onPlayAgain, onToggleMute) before handoff.<script src="https://cdn.jsdelivr.net/npm/@remix-gg/sdk@latest/dist/index.min.js"></script> in HTML <head>.references/phaser-arcade-patterns.md for scene architecture, controls, and perf defaults.references/sdk-integration.md for Remix SDK hooks and integration shape.Guides collaborative design exploration before implementation: explores context, asks clarifying questions, proposes approaches, and writes a design doc for user approval.
Creates structured, bite-sized implementation plans from specs or requirements before writing code. Useful for breaking down multi-step tasks into testable steps with file structure and task boundaries.
Synthesizes the current conversation into a structured spec (PRD) and publishes it to the project issue tracker with a ready-for-agent label, without interviewing the user.
npx claudepluginhub matrixy/remix-skills --plugin remix