From opendesign
Generates 3-5 low-fi sketch wireframes with handwritten fonts and simple shapes to explore multiple structurally distinct UI design options quickly.
How this skill is triggered — by the user, by Claude, or both
Slash command
/opendesign:wireframeThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Loaded when the user wants to explore the design space quickly — many rough ideas, not one polished direction.
Loaded when the user wants to explore the design space quickly — many rough ideas, not one polished direction.
Write all output files to ./opendesign/mockups/<task-slug>/. Derive the slug from the task name (e.g. dashboard-redesign, onboarding-flow).
The goal is breadth, not polish. The output is a map of the design space, not a finished artifact. Use this skill early in a project, before the user has committed to a direction.
Interview the user first to understand the problem, then generate multiple rough takes in one pass.
npx claudepluginhub manalkaff/opendesign --plugin opendesignCreates wireframes and interactive prototypes to visualize UIs and gather early feedback. Guides users through low-to-high fidelity approaches with tools like Figma, Balsamiq, and Framer.
Wireframes UI screens in ASCII text (default) or hand-drawn HTML (on 'sketch', 'whiteboard' keywords). Outputs buildable specs or visual whiteboard-style files.
Sketches UI/design ideas with throwaway HTML mockups, producing 2-3 variants for comparison. Supports idea mode (given a design prompt) and frontier mode (analyzes existing sketches and suggests next steps).