From grimoire
Designs a structured new employee onboarding program covering preboarding, day-one experience, 30-60-90 day ramp plans, buddy assignment, learning curriculum, and check-in cadence.
How this skill is triggered — by the user, by Claude, or both
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/grimoire:design-employee-onboardingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Build a structured onboarding program that accelerates time-to-productivity and reduces early attrition.
Build a structured onboarding program that accelerates time-to-productivity and reduces early attrition.
Adopted by: Google, Microsoft, Zappos, Salesforce, and organizations with structured people operations Impact: SHRM data shows organizations with strong onboarding improve new hire retention by 82% and productivity by 70%. BambooHR (2020) found 31% of employees quit within 6 months when onboarding was poor. Gallup reports only 12% of employees strongly agree their organization does a great job onboarding. Why best: Structured onboarding addresses the "four Cs" — compliance, clarification, culture, and connection — systematically, rather than leaving new hires to figure out context on their own.
Sources: SHRM "Onboarding New Employees: Maximizing Success" (2010); Gallup "State of the American Workplace" (2017); BambooHR "The Definitive Guide to Onboarding" (2020)
Start before day one (preboarding) — send welcome email with first-day logistics, org chart, team introductions, and reading list. Ship laptop and credentials before start date. Eliminate "waiting for IT" as the first experience.
Design day one for connection, not compliance — prioritize team introductions, manager 1:1, and culture immersion over benefits paperwork. Move paperwork to preboarding (DocuSign) or day two.
Create a 30-60-90 day ramp plan — document concrete milestones: what to learn, who to meet, and what to own by each checkpoint. Share with the new hire before day one.
Assign an onboarding buddy — pair with a peer (not the manager) from the same team for informal guidance, questions, and social integration. Buddy role lasts 30–90 days.
Structure the learning curriculum — organize learning into domains: company mission/strategy, product/service, team processes, tools/systems, and role-specific skills. Spread across weeks, not days.
Schedule a manager check-in cadence — daily 15-min check-ins in week one, then weekly through month three. Use these to surface blockers and recalibrate ramp expectations.
Introduce the broader organization — arrange introductory meetings with cross-functional stakeholders the new hire will work with. Create a "meet the org" schedule in the first two weeks.
Build in culture and values transmission — include a session with a senior leader on company history, mission, and values. Pair with real examples of decisions made using those values.
Collect feedback at 30, 60, 90 days — pulse survey the new hire on onboarding quality, clarity of role, and team integration. Use this to improve the program continuously.
Define success metrics — track time-to-first-contribution, 90-day retention rate, new hire engagement scores, and manager-rated ramp speed. Review quarterly.
npx claudepluginhub jeffreytse/grimoire --plugin grimoireGenerates structured 30-60-90 day onboarding plans for new hires, contractors, or reorganized teams across engineering, design, product, marketing, and operations roles.
Structures a new direct report's first 30–90 days with explicit goals, relationship introductions, and early wins so the hire builds context and trust before taking on full scope.
Design structured onboarding that accelerates new hire productivity and reduces time-to-contribution. Use when bringing on engineers at any level or scaling the team.