From grimoire
Builds or redesigns salary band structures, total rewards frameworks, and compensation philosophies using market data and job architecture.
How this skill is triggered — by the user, by Claude, or both
Slash command
/grimoire:design-compensation-structureThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Build a defensible, market-aligned compensation structure that attracts, retains, and motivates talent.
Build a defensible, market-aligned compensation structure that attracts, retains, and motivates talent.
Adopted by: Mercer, Aon Hewitt, Radford-aligned organizations, and enterprises using structured compensation bands Impact: WorldatWork surveys show organizations with defined salary bands have 18% lower compensation-related turnover and 22% higher offer acceptance rates. Pay equity audits in banded structures identify and close gaps 3x faster than unstructured pay. Why best: Salary bands create internal equity (similar roles paid similarly), external competitiveness (anchored to market data), and career progression clarity (movement through bands signals growth).
Sources: WorldatWork "Total Rewards Model" (2021); Radford Global Technology Survey methodology; SHRM Compensation Management Guide (2023)
Define compensation philosophy — establish the organization's market position: lead (75th percentile), meet (50th percentile), or lag (25th percentile) market. Document the rationale and who it applies to (all roles, technical roles only, executives).
Choose a market data source — select 1–3 compensation surveys appropriate to industry and geography (Radford, Mercer, Culpepper, Levels.fyi for tech, Glassdoor/LinkedIn for directional). Match jobs to survey benchmarks, not titles.
Define job architecture — create a level framework (e.g., IC1–IC6, M1–M4) with clear scope, impact, and independence criteria for each level. This is the skeleton the bands hang on.
Build salary bands — for each level, define minimum, midpoint, and maximum. Standard band width is 50–80% (max ÷ min − 1). Midpoint should equal your target market percentile.
Ensure band overlap — adjacent levels should overlap by 25–40%. Overlap allows a top-performing L3 to earn more than an entry L4, preventing forced promotions to get pay increases.
Add variable compensation — define bonus targets as % of base salary by level (e.g., IC: 0–15%, M3: 20%, VP: 30%). Document performance linkage, payout timing, and discretionary vs. formulaic structure.
Design equity component — define equity eligibility by level, grant size ranges (as % of comp or dollar value), vesting schedule (4-year/1-year cliff is standard), and refresh grant policy.
Run a pay equity audit — plot current employee pay against new bands by role, level, gender, and ethnicity. Identify employees below band minimum (must fix immediately) and compression issues.
Build merit increase framework — define annual merit budget allocation matrix: % increase based on performance rating × position in band (compa-ratio). Employees below midpoint should receive larger increases to accelerate market alignment.
Document and communicate — write a compensation philosophy document. Share band ranges with employees (transparency reduces rumors and increases trust). Train managers on how bands work and how to have pay conversations.
npx claudepluginhub jeffreytse/grimoire --plugin grimoireBenchmarks compensation for roles against market data, analyzes band placement and outliers from uploads, models equity grants for hiring and retention planning.
Designs optimal team structures, hiring plans, compensation strategies, and equity allocation for early-stage startups from pre-seed through Series A.