From ibelick-ui-skills-2
Enforces Tailwind CSS UI standards: validates animation durations, typography scale, accessibility, and layout anti-patterns. Use for building or reviewing React components.
npx claudepluginhub joshuarweaver/cascade-code-general-misc-3 --plugin ibelick-ui-skills-2This skill uses the workspace's default tool permissions.
Enforces an opinionated UI baseline to prevent AI-generated interface slop.
Guides Next.js Cache Components and Partial Prerendering (PPR) with cacheComponents enabled. Implements 'use cache', cacheLife(), cacheTag(), revalidateTag(), static/dynamic optimization, and cache debugging.
Guides building MCP servers enabling LLMs to interact with external services via tools. Covers best practices, TypeScript/Node (MCP SDK), Python (FastMCP).
Generates original PNG/PDF visual art via design philosophy manifestos for posters, graphics, and static designs on user request.
Enforces an opinionated UI baseline to prevent AI-generated interface slop.
/baseline-ui
Apply these constraints to any UI work in this conversation.
/baseline-ui <file>
Review the file against all constraints below and output:
motion/react (formerly framer-motion) when JavaScript animation is requiredtw-animate-css for entrance and micro-animations in Tailwind CSScn utility (clsx + tailwind-merge) for class logicBase UI, React Aria, Radix)Base UI for new primitives if compatible with the stackaria-label to icon-only buttonsAlertDialog for destructive or irreversible actionsh-screen, use h-dvhsafe-area-inset for fixed elementsinput or textarea elementstransform, opacity)width, height, top, left, margin, padding)background, color) except for small, local UI (text, icons)ease-out on entrance200ms for interaction feedbackprefers-reduced-motiontext-balance for headings and text-pretty for body/paragraphstabular-nums for datatruncate or line-clamp for dense UIletter-spacing (tracking-*) unless explicitly requestedz-index scale (no arbitrary z-*)size-* for square elements instead of w-* + h-*blur() or backdrop-filter surfaceswill-change outside an active animationuseEffect for anything that can be expressed as render logic