From android-dev
Validates Google Play releases for metadata, screenshots, bundle integrity, data safety, and policy compliance before submission to avoid rejections.
How this skill is triggered — by the user, by Claude, or both
Slash command
/android-dev:gplay-submission-checksThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill to validate everything before submitting a release to Google Play, reducing rejections and failed edits.
Use this skill to validate everything before submitting a release to Google Play, reducing rejections and failed edits.
gplay auth login or GPLAY_SERVICE_ACCOUNT env var).--package or GPLAY_PACKAGE).The CLI has canonical, purpose-built commands. Reach for these before hand-scripting individual validators:
gplay validate --package <pkg> — the canonical release-readiness report.
Combines local artifact/metadata/screenshot/release-note checks with remote
track and listing state and Console-only follow-up items. Use --bundle,
--listings-dir, --screenshots-dir, --track, and --strict (treat
warnings as failures) to scope it.
gplay validate \
--package com.example.app \
--bundle app-release.aab \
--track production \
--strict
gplay preflight --file <app.aab> — offline AAB/APK compliance and
hygiene: manifest presence, bundle/dex size, native-lib coverage, debuggable
and testOnly flags, cleartext traffic, dangerous permissions, and a secret
scan (API keys / private keys). No API calls. Exit codes: 0 clean, 1 findings
at/above --fail-on.
gplay preflight --file app-release.aab --max-size 150M --fail-on warning
gplay checks upload — Google Checks compliance analysis as a CI gate.
Use --severity-threshold PRIORITY to fail the pipeline on high-priority
failed checks before release.
gplay checks upload \
--account "$CHECKS_ACCOUNT" \
--app "$CHECKS_APP" \
--binary app-release.aab \
--binary-type ANDROID_AAB \
--severity-threshold PRIORITY
gplay publish track --strict — preflight + publish in one step. Builds
the readiness report, stops on blocking issues (and warnings with --strict),
then runs the release workflow only if preflight passes.
gplay publish track \
--package com.example.app \
--track production \
--bundle app-release.aab \
--release-notes @release-notes.json \
--strict
The detailed per-artifact checks below remain useful for narrowing down a failure or for CI steps that gate on one concern at a time.
gplay validate bundle --file app-release.aab
Checks:
.aab extensionIf using APK instead:
gplay validate bundle --file app-release.apk
gplay validate listing --dir ./metadata
Checks:
Validate a specific locale:
gplay validate listing --dir ./metadata --locale en-US
For JSON format metadata:
gplay validate listing --dir ./metadata --format json
gplay validate screenshots --dir ./metadata
Checks:
Validate for a specific locale:
gplay validate screenshots --dir ./metadata --locale en-US
Compare local metadata against what is live:
gplay sync diff-listings \
--package com.example.app \
--dir ./metadata
Check all configured locales:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay listings list --package com.example.app --edit $EDIT_ID --output table
Ensure the data safety form is complete. Missing or inaccurate data safety declarations are a common rejection reason.
gplay data-safety update \
--package com.example.app \
--json @data-safety.json
The version code must be strictly higher than all previous releases on every track. Check current track status:
gplay tracks list --package com.example.app --output table
Get details for a specific track:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay tracks get --package com.example.app --edit $EDIT_ID --track production --output table
Upload ProGuard/R8 mapping files so crash reports in Play Console are readable.
This command is edit-scoped (needs --edit) and the version flag is
--apk-version, not --version-code:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay deobfuscation upload \
--package com.example.app \
--edit $EDIT_ID \
--apk-version 42 \
--file mapping.txt
gplay edits commit --package com.example.app --edit $EDIT_ID
Without mapping files, crash stack traces in Android Vitals will be obfuscated and unusable.
The safest pre-submission check. Performs the full release pipeline without committing:
gplay release \
--package com.example.app \
--track production \
--bundle app-release.aab \
--release-notes @release-notes.json \
--dry-run
This will:
If the dry run succeeds, the real release will succeed.
When using the manual edit workflow, always validate before committing:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
# ... upload bundle, update tracks, etc. ...
# Validate the edit (catches all server-side issues)
gplay edits validate --package com.example.app --edit $EDIT_ID
# Only commit if validation passes
gplay edits commit --package com.example.app --edit $EDIT_ID
Google Play requires apps to target a recent Android API level. As of 2025:
Check your build.gradle or build.gradle.kts:
android {
defaultConfig {
targetSdkVersion 34 // or targetSdk = 34
}
}
Builds targeting older API levels will be rejected by the Play Console.
Sensitive permissions require justification in the Play Console:
ACCESS_FINE_LOCATION / ACCESS_BACKGROUND_LOCATIONREAD_CONTACTS, READ_CALL_LOG, READ_SMSCAMERA, RECORD_AUDIOREQUEST_INSTALL_PACKAGESQUERY_ALL_PACKAGESRemove any permissions your app does not actually need. Unused sensitive permissions are a top rejection reason.
All apps must have a complete data safety section. Common data types to declare:
Ensure your content rating questionnaire is completed in Play Console. Missing ratings block distribution.
| Device Type | Image Type | Min | Max | Min Resolution |
|---|---|---|---|---|
| Phone | phoneScreenshots | 2 | 8 | 320px (min side) |
| 7-inch Tablet | sevenInchScreenshots | 0 | 8 | 320px (min side) |
| 10-inch Tablet | tenInchScreenshots | 0 | 8 | 320px (min side) |
| Android TV | tvScreenshots | 0 | 8 | 1280x720 |
| Wear OS | wearScreenshots | 0 | 8 | 320px (min side) |
Additional image assets:
| Asset | Type | Required |
|---|---|---|
| Feature Graphic | featureGraphic | Yes (for featuring) |
| Promo Graphic | promoGraphic | No |
| Icon | icon | Set via Play Console |
| TV Banner | tvBanner | Required for TV apps |
Cause: The version code in your bundle matches an existing release.
Fix: Increment versionCode in build.gradle and rebuild.
Cause: targetSdkVersion is too low.
Fix: Update targetSdkVersion to 34 or higher and rebuild.
Cause: The data safety declaration is missing or incomplete. Fix: Complete the data safety form in Play Console or update via CLI:
gplay data-safety update --package com.example.app --json @data-safety.json
Cause: Phone screenshots are required for all apps. Fix: Add at least 2 phone screenshots:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay images upload \
--package com.example.app \
--edit $EDIT_ID \
--locale en-US \
--type phoneScreenshots \
--file screenshot1.png
Cause: No "What's New" text for the default language. Fix: Include release notes in the release command:
gplay release \
--package com.example.app \
--track production \
--bundle app.aab \
--release-notes '{"en-US": "Bug fixes and improvements"}'
Cause: The bundle is signed with a different key than what Play Console expects. Fix: Use the same upload key configured in Play App Signing. Check your keystore configuration.
Cause: Mapping file exceeds 300 MB limit. Fix: Strip unused mappings or compress the file.
Google Play runs automated tests on your app before review (pre-launch report). Common issues surfaced:
Check pre-launch reports in Play Console after uploading to any track. Address critical issues before promoting to production.
#!/bin/bash
# pre-submission-checks.sh
PACKAGE="com.example.app"
BUNDLE="app-release.aab"
METADATA_DIR="./metadata"
RELEASE_NOTES="release-notes.json"
MAPPING="app/build/outputs/mapping/release/mapping.txt"
echo "=== Step 1: Validate bundle ==="
gplay validate bundle --file "$BUNDLE" --output table
echo "=== Step 2: Validate listings ==="
gplay validate listing --dir "$METADATA_DIR" --output table
echo "=== Step 3: Validate screenshots ==="
gplay validate screenshots --dir "$METADATA_DIR" --output table
echo "=== Step 4: Diff listings against Play Store ==="
gplay sync diff-listings --package "$PACKAGE" --dir "$METADATA_DIR" --output table
echo "=== Step 5: Dry run release ==="
gplay release \
--package "$PACKAGE" \
--track production \
--bundle "$BUNDLE" \
--release-notes "@$RELEASE_NOTES" \
--listings-dir "$METADATA_DIR" \
--screenshots-dir "$METADATA_DIR" \
--dry-run \
--output table
echo "=== Step 6: Upload mapping file (edit-scoped) ==="
EDIT_ID=$(gplay edits create --package "$PACKAGE" | jq -r '.id')
gplay deobfuscation upload \
--package "$PACKAGE" \
--edit "$EDIT_ID" \
--apk-version 42 \
--file "$MAPPING"
gplay edits commit --package "$PACKAGE" --edit "$EDIT_ID"
echo "=== All checks passed. Ready to release. ==="
Add these checks to your CI pipeline to catch issues before they reach Play Console:
# GitHub Actions example
- name: Offline preflight (compliance + secret scan)
run: gplay preflight --file app/build/outputs/bundle/release/app-release.aab --fail-on error
- name: Checks compliance gate
run: |
gplay checks upload \
--account ${{ secrets.CHECKS_ACCOUNT }} \
--app ${{ secrets.CHECKS_APP }} \
--binary app/build/outputs/bundle/release/app-release.aab \
--binary-type ANDROID_AAB \
--severity-threshold PRIORITY
- name: Canonical readiness report
run: |
gplay validate \
--package ${{ secrets.PACKAGE_NAME }} \
--bundle app/build/outputs/bundle/release/app-release.aab \
--track internal \
--strict
env:
GPLAY_SERVICE_ACCOUNT: ${{ secrets.GPLAY_SERVICE_ACCOUNT_PATH }}
gplay validate (readiness report),
gplay preflight (offline), gplay checks upload (Checks gate), and
gplay publish track --strict (preflight + publish) over hand-scripting.gplay validate before attempting a release.--dry-run (or publish track --strict) as the final gate before real releases.gplay deobfuscation upload is edit-scoped: use --edit and --apk-version
(not --version-code), then commit the edit.--help before running commands.--output table for human-readable validation output.gplay validate commands run locally and do not require API calls.gplay release --dry-run creates a real edit session but discards it after validation.gplay edits validate is the server-side equivalent, catching issues that local validation cannot.--help to verify flags for the exact command.--output table for human-readable output; default is JSON.npx claudepluginhub hanamizuki/solopreneur --plugin android-devAI release agent for Google Play Store. Audits Android/Expo/React Native/Firebase/RevenueCat apps before submission — build readiness (app.json, eas.json, AAB, versionCode), Play Console metadata, Data Safety Form, Android permissions, RevenueCat/IAP, i18n parity (PT/EN/ES), policy-risk copy, internal/closed testing and staged rollout. Generates reports and a GO/NO-GO checklist. NEVER publishes or rolls out without explicit human approval. Use when preparing an Android app for Google Play, auditing a submission, generating release notes, validating Data Safety or permissions, or running a release go/no-go. Triggers on "prepara meu app para Google Play", "audita minha submissão Android", "gera checklist Google Play Review", "valida Data Safety", "valida permissões Android", "valida RevenueCat/IAP Android", "gera release notes para Google Play", "faz go/no-go de release Android", "prepara internal testing/closed testing", "audita risco de rejeição por policy".
Checks Android app projects for compliance with Google Play Developer Program Policies before submission. Supports native, Flutter, React Native, Expo, and more.
Scans iOS/macOS projects for App Store rejection patterns before submission. Checks Xcode config, source code, metadata, IAP setup, and privacy manifests.