From game-dev
Enforces 5-step narrative coherence check for quests, missions, and stories: load world state, quest registry review, lore validation, conflict detection, contradiction prevention.
npx claudepluginhub fcsouza/agent-skills --plugin standalone-skillsThis skill uses the workspace's default tool permissions.
Standalone enforcement skill: ensures every quest, mission, or story beat is consistent with existing world lore, prior quests, and active story arcs. No orphan quests. Ever.
Builds narrative structure, world logic, dialogue intent, and player motivation supporting the game loop. Use for structuring story, dialogue, lore, or when narrative-gameplay disconnects.
Creates rich backstories, fictional universes, ARGs, world-building, mysteries, community-driven stories, and transmedia narratives. Activates on lore, world-building, backstory mentions.
Diagnoses branching narrative problems in interactive fiction, such as meaningless choices, unmanageable branching, player agency conflicts, and disrupted narrative flow.
Share bugs, ideas, or general feedback.
Standalone enforcement skill: ensures every quest, mission, or story beat is consistent with existing world lore, prior quests, and active story arcs. No orphan quests. Ever.
Trigger: quest creation, mission design, story beat, narrative content, new quest, quest writing, lore check, narrative consistency, story coherence
MANDATORY: This skill must be read BEFORE quest-mission-design, worldbuilding, story-structure-game, or character-design-narrative when creating any narrative content.
None — this is a foundational enforcement skill.
game-economy-design)Step 1: Load Current World State
Read world-lore.md (or equivalent lore document) to understand:
Step 2: Check Quest Registry
Read quest-registry.md to understand:
Step 3: Validate Against Existing Content
Before writing the quest, verify:
Step 4: Reference Existing Lore
The quest MUST:
Step 5: Register the Quest
After creating the quest, add it to quest-registry.md with:
An AI agent that skips this 5-step check has produced invalid output. The quest must be rejected.
Reference templates/ for registry format and validation checklist:
templates/world-lore.md — empty world lore document with required sectionstemplates/quest-registry.md — empty quest registry with required fieldstemplates/coherence-checklist.md — per-quest validation checklistquest-mission-design — uses this skill as prerequisiteworldbuilding — provides the lore this skill validates againstcharacter-design-narrative — character consistency checksstory-structure-game — narrative arc alignmentgame-economy-design — reward consistencyKen Levine (BioShock): "The world IS the story." Every quest must feel like a natural part of the world, not a gameplay task glued onto it. If a quest doesn't make the world feel more real, it shouldn't exist.
Hidetaka Miyazaki (Dark Souls, Elden Ring): Environmental storytelling means every element tells a story. Quests should reveal world history, not just provide objectives. Cryptic doesn't mean incoherent — every mystery should have a consistent answer in the lore.
Hideo Kojima (Metal Gear): Meta-awareness of the player's role. Quests can acknowledge the nature of the game world without breaking immersion, but they must always respect internal logic.