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From stark
Translates UI designs across platforms (web, iOS, Android, Windows, Mac) preserving UX decisions while adapting to each platform's native idioms. Use when porting or building a cross-platform app.
npx claudepluginhub f0d010c/stark --plugin starkHow this skill is triggered — by the user, by Claude, or both
Slash command
/stark:cross-platform-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Goal: ship one codebase that respects each platform's HIG/Material/Fluent — not a Flutter app that looks like Flutter on every OS.
Provides behavioral guidelines to reduce common LLM coding mistakes, focusing on simplicity, surgical changes, assumption surfacing, and verifiable success criteria.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Guides systematic root-cause debugging when tests fail, builds break, or unexpected errors occur. Provides a structured triage checklist to preserve evidence, localize, and fix issues instead of guessing.
Share bugs, ideas, or general feedback.
Goal: ship one codebase that respects each platform's HIG/Material/Fluent — not a Flutter app that looks like Flutter on every OS.
If Stark produced a UX decision brief or UI decision brief, keep both as the source of truth. Translate them per platform instead of pixel-cloning.
Read:
../../references/ui-patterns/surface-taxonomy.md../../references/ui-patterns/ui-decision-brief.md../../references/ui-patterns/desktop-app-archetypes.md../../references/ui-patterns/originality-engine.md../../references/ui-patterns/design-recipes.md../../references/ui-patterns/anti-default-contrasts.md../../references/ui-patterns/visual-hierarchy.md../../references/ui-patterns/motion-budget.mdThe shared product should preserve job, state coverage, action hierarchy, visual hierarchy, desktop archetype, originality seed, and layout sketch. Navigation, controls, typography, icons, and motion must become platform-specific, but the chosen shape should remain legible: command center stays a command center, library stays a library, workbench stays a workbench, and monitoring cockpit stays a monitoring cockpit. A product-specific metaphor can translate across platforms; exact pixels and custom controls should not.
| User priority | Recommended stack |
|---|---|
| Native feel + Kotlin codebase + iOS support | Compose Multiplatform 1.8+ (iOS stable since May 2025) |
| Tiny binary, web team, desktop-first | Tauri 2 (Rust + native webviews; ~3MB) |
| Native Android views + iOS, large ecosystem | React Native (New Arch + Fabric + Hermes) |
| Single Skia raster across platforms (custom design system) | Flutter — only if pixel control matters more than native feel |
| .NET shop, XAML cross-platform | Uno Platform 5+ (reuses WinUI XAML) |
| .NET shop, mobile-first | .NET MAUI (warn: weaker desktop, weaker iOS feel) |
| Cross-platform desktop + custom theming | Avalonia 11 with Fluent/Mac themes |
When the user picks a stack, state the fidelity tradeoff per platform in one line each.
expo-glass-effect or native modules; partial adoption.Settings screen example:
Form with Section { ... } headers, Liquid Glass toolbar, switch togglesLargeTopAppBar + LazyColumn with ListItem rows, switches with M3 thumbsNavigationView + scrollable SettingsCard stack with Mica backdropTab bar example:
TabView (5 tabs max, Liquid Glass)NavigationBar (3–5) or NavigationRail adaptiveNavigationView Top or LeftList detail example:
NavigationSplitView on iPad/Mac, push-pop on iPhoneListDetailPaneScaffold (adaptive)Desktop archetype example:
NavigationView + CommandBar + status rail, macOS NavigationSplitView + toolbar/search, Tauri/Electron command palette + inspectorGridView + preview pane, macOS sidebar/content/inspector, web desktop shell with collection grid + detail sheetMenuBarExtra, web desktop shells only when background status and settings justify a full appNever copy the iOS tab bar onto Windows. Never copy the Android FAB onto iOS. Idiom > pixel.
If the user is shipping to one canonical platform first (almost always the case), route to that platform's skill (apple-design, android-design, windows-design, web-design) and translate later. Don't start in cross-platform mode unless they explicitly say "build cross-platform from day one."
When generating cross-platform output, ship tokens once and translate:
../../scripts/token_export.py to translate one token JSON into Tailwind theme + Compose Material3 ColorScheme + SwiftUI Color extension + Fluent ResourceDictionary../../assets/tokens/ for per-platform reference token bundles